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| {{hatnote|For the ranged version of this action see: [[Sneak Attack (Ranged)]]}}
| | [[File:Sneak Attack (Melee) Icon 2.png|frameless|right]] |
| {{ActionPage
| | [[Category:Actions]][[Category:Bonus Actions]][[Category:Class Actions]] |
| | type = classaction
| | '''Sneak Attack (Melee)''' is a [[Rogue]] Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons. |
| | summary = '''Sneak Attack (Melee)''' is a [[rogue]] action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with melee weapons.
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| The weapon must have the [[Finesse]] property, but can still utilise Strength if it is higher than Dexterity.
| | ''See also: [[Sneak Attack (Ranged)]]'' |
| | description = Deal extra damage to a foe you have {{Advantage}} against.
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| | extra description = Also works if you have an ally within {{C|1.5m / 5ft}} of the target and you don't have {{Disadvantage}}.
| | == Description == |
| | image = Sneak Attack Melee.webp
| | Deal an extra 1d6 damage to a foe you have {{Advantage}} against. You can also use Sneak Attack if you have an ally within {{C|1.5m / 5ft}} of the target and you don't have {{Disadvantage}}. |
| | cost = action | | |
| | concentration = | | == Properties == |
| | damage = weapon
| | {{InfoBlob|{{Action}}}} |
| | damage type = Weapon | | (if attacking with main hand weapon) |
| | extra damage = 1d6 | | {{InfoBlob|{{Action|bonus}}}} |
| | extra damage type = Weapon | | (if attacking with off-hand weapon) |
| | recharge = Per turn | | |
| | duration =
| | * Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d6|Physical}}}} |
| | range = weapon | | ** Note: '''Sneak Attack''' [[Damage Types|Damage Type]] is inherited from attacking weapon |
| | aoe = | | * {{Range|melee}} (range inherited from attacking weapon) |
| | aoe m =
| | * {{Recharge|Once Per Turn}} |
| | aoe ft =
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| | save =
| | == At Higher Levels == |
| | additional =
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| | higher levels = For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Weapon|drs=t}} damage, up to 6d6 at Level 11:
| | For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage. For example: |
| * {{DamageText|2d6|Weapon|drs=t}} at [[Rogue]] Level 3 | | *{{DamageText|2d6|Physical}} at [[Rogue]] Level 3 |
| * {{DamageText|3d6|Weapon|drs=t}} at [[Rogue]] Level 5 | | *{{DamageText|3d6|Physical}} at [[Rogue]] Level 5 |
| * {{DamageText|4d6|Weapon|drs=t}} at [[Rogue]] Level 7
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| * {{DamageText|5d6|Weapon|drs=t}} at [[Rogue]] Level 9
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| * {{DamageText|6d6|Weapon|drs=t}} at [[Rogue]] Level 11
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| | variant of = Sneak Attack
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| | class learns at level 1 = Rogue
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| | notes = * Sneak Attack refreshes after the Rogue's turn ends.
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| * As Sneak Attack requires a [[Finesse]] weapon, it may not be used with unarmed attacks.
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| * When Sneak Attack is applied automatically to a triggering attack via the [[reaction]] system, it is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS"]]
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| * When using a weapon attack that hits multiple foes, such as [[Whirlwind Attack]], the Sneak Attack reaction that can trigger from the attack will only affect the first target hit
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| }}
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