Sneak Attack (Melee): Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:MetalPlateMage/ActionTemplate
[[File:Sneak Attack (Melee) Icon.png|frameless|right]]
| type = classaction
[[Category:Actions]][[Category:Bonus Actions]][[Category:Class Actions]]
| summary = '''Sneak Attack (Melee)''' is a [[Rogue]] Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.  
'''Sneak Attack (Melee)''' is a [[Rogue]] Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.  


The weapon has to have the [[Finesse]] property (but can still utilize Strength if it is higher than Dexterity).
The weapon has to have the [[Finesse]] property (but can still utilize Strength if it is higher than Dexterity).


''See also: [[Sneak Attack (Ranged)]]''
''See also: [[Sneak Attack (Ranged)]]''
 
| description = Deal an extra 1d6 damage to a foe you have {{Advantage}} against. You can also use Sneak Attack if you have an ally within {{C|1.5m / 5ft}} of the target and you don't have {{Disadvantage}}.
== Description ==
| image = Sneak Attack (Melee) Icon.png
Deal an extra 1d6 damage to a foe you have {{Advantage}} against. You can also use Sneak Attack if you have an ally within {{C|1.5m / 5ft}} of the target and you don't have {{Disadvantage}}.
| cost = action
 
| concentration =  
== Properties ==
| damage = amounttext:Weapon, type:Physical
{{InfoBlob|{{Action}}}}
| damage2 = amount:1d6, type:Physical
 
| recharge = Per turn
* Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d6|Physical}}}}
| duration =
** Note: '''Sneak Attack''' [[Damage Types|Damage Type]] is inherited from attacking weapon
| range = melee
* {{Range|melee}} (range inherited from attacking weapon)
| aoe =
* {{Recharge|Once Per Turn}}
| aoe m =
 
| aoe ft =  
== At Higher Levels ==
| save =
 
| additional =  
For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 5d6 at Level 9:
| higherlevels = For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 5d6 at Level 9:
*{{DamageText|2d6|Physical}} at [[Rogue]] Level 3
*{{DamageText|2d6|Physical}} at [[Rogue]] Level 3
*{{DamageText|3d6|Physical}} at [[Rogue]] Level 5
*{{DamageText|3d6|Physical}} at [[Rogue]] Level 5
*{{DamageText|4d6|Physical}} at [[Rogue]] Level 7
*{{DamageText|4d6|Physical}} at [[Rogue]] Level 7
*{{DamageText|5d6|Physical}} at [[Rogue]] Level 9
*{{DamageText|5d6|Physical}} at [[Rogue]] Level 9
 
| class learns at level 1 = Rogue
=== Notes ===
| notes = * Sneak Attack refreshes after the Rogue's turn ends.
 
* Sneak Attack refreshes after the Rogue's turn ends.
* As Sneak Attack requires a [[Finesse]] weapon, it may not be used with unarmed attacks.
* As Sneak Attack requires a [[Finesse]] weapon, it may not be used with unarmed attacks.
}}

Revision as of 06:54, 6 September 2023

Template:Up to date
Sneak Attack (Melee) Icon.png

Sneak Attack (Melee) is a Rogue Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.

The weapon has to have the Finesse property (but can still utilize Strength if it is higher than Dexterity).

See also: Sneak Attack (Ranged)

Description

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft of the target and you don't have Disadvantage Icon.png Disadvantage.

Properties

Cost:
Action
Damage:
Weapon Damage TypesPhysical
+
D6 Physical.png 1d6 (1~6) Damage TypesPhysical damage
Details:
 Melee: 1.5 m / 5  ft
Recharge: Per turn

How to learn

Classes:

Notes

  • Sneak Attack refreshes after the Rogue's turn ends.
  • As Sneak Attack requires a Finesse weapon, it may not be used with unarmed attacks.