Sneak Attack (Melee): Difference between revisions

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*{{DamageText|4d6|Physical}} at [[Rogue]] Level 7
*{{DamageText|4d6|Physical}} at [[Rogue]] Level 7
*{{DamageText|5d6|Physical}} at [[Rogue]] Level 9
*{{DamageText|5d6|Physical}} at [[Rogue]] Level 9
Unlike the 5e rules, Rogue Sneak Attack damage does NOT increase to {{DamageText|6d6|Physical}} at [[Rogue]] Level 11
| variants = Sneak Attack (Melee), Sneak Attack (Ranged)
| variants = Sneak Attack (Melee), Sneak Attack (Ranged)
| class learns at level 1 = Rogue
| class learns at level 1 = Rogue

Revision as of 21:06, 9 September 2023

Template:Up to date
Sneak Attack (Melee) Icon.png

Sneak Attack (Melee) is a Rogue Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.

The weapon has to have the Finesse property (but can still utilize Strength if it is higher than Dexterity).

See also: Sneak Attack (Ranged)

Description

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft of the target and you don't have Disadvantage Icon.png Disadvantage.

Properties

Cost:
Action
Damage:
Weapon Damage TypesPhysical
+
D6 Physical.png 1d6 (1~6) Damage TypesPhysical damage
Details:
 Range: Normal weapon range
Recharge: Per turn

Variants

How to learn

Classes:

Notes

  • Sneak Attack refreshes after the Rogue's turn ends.
  • As Sneak Attack requires a Finesse weapon, it may not be used with unarmed attacks.