Cargo query
Showing below up to 20 results in range #11 to #30.
[[{{{page}}}|Absorb Elements: Acid Damage]]
[[{{{page}}}|Absorb Elements: Cold Damage]]
[[{{{page}}}|Absorb Elements: Fire Damage]]
[[{{{page}}}|Absorb Elements: Lightning Damage]]
- The affected entity deals an additional 1d6Lightning damage the next time it deals damage with a weapon.
[[{{{page}}}|Absorb Elements: Thunder Damage]]
- The affected entity deals an additional 1d6Thunder damage the next time it deals damage with a weapon.
[[{{{page}}}|Absorbed Essence: Abazigal]]
- Sarevok's attacks deal maximum damage.
[[{{{page}}}|Absorbed Essence: Amelyssan]]
- Sarevok's attacks now heal him by 2d12hit points each time.
[[{{{page}}}|Absorbed Essence: Illasera]]
- Sarevok is permanently Hastened and can't be Paralysed, Restrained, or have his movement speed reduced in any way.
[[{{{page}}}|Absorbed Essence: Sendai]]
- Sarevok's Armour Class is increased by 6.
[[{{{page}}}|Absorbed Intellect]]
- Intelligence is being reduced by 1.
- Reduces Armour Class by 2.
- Acid damage has spoiled Thisobald's special brew, letting him use .
[[{{{page}}}|Acid Resistance]]
[[{{{page}}}|Acid Resistance Aura]]
- The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Acid damage.
- Can take an extra Action this turn.
[[{{{page}}}|Adamantine Reverberation]]
- While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4 m / 13 ft with a shockwave that deals 4d8Thunder.
[[{{{page}}}|Adrip with Kereska's Acid]]
Affected entity has Resistance to Acid damage. Your acid spells deal additional Acid damage equal to your Proficiency Bonus. When it deals spell damage, inflict 1 turn of Noxious Fumes upon the target. While attuned to Kereska's acid it can cast Melf's Acid Arrow and Hunger of Hadar.
- Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice.
[[{{{page}}}|Aegis of the Absolute]]
- The Netherbrain is Immune to all types of damage it took in the previous round until the start of its next turn.
{{#cargo_query: limit=20 |offset=10 |tables=conditions |fields=name, icon, effects |order by=name |format=template |default=<tr><td colspan="2" style="text-align: center;">''None''</td></tr> |template=ConditionsTableRow |named args=yes }}