Spike Growth: Difference between revisions

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(Created page with "Spell > List Of Spells > 2nd Level Spells > Spike Growth ---- '''Spike Growth''' is a Level 2 Transmutation Spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage. File:Spike Growth Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox | title = <div style="...")
 
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''Available to level 3 [[Druid]] and level 5 [[Ranger]].''
''Available to level 3 [[Druid]] and level 5 [[Ranger]].''
* Damage: 2 ~ 8 Piercing
* Damage: 2 ~ 8 Piercing
**<code>[[File:1d4 Physical 2.png|frameless|50px]] <span style="color:#999999">2d4</span> [[File: Piercing Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#999999">Piercing</span>]]</code>
**<code>[[File:D4 Physical.png|frameless|50px]] <span style="color:#999999">2d4</span> [[File: Piercing Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#999999">Piercing</span>]]</code>
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}
* Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 6m / 20ft (Radius)}}
* Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 6m / 20ft (Radius)}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}

Revision as of 19:10, 30 January 2023

Spell > List Of Spells > 2nd Level Spells > Spike Growth


Spike Growth is a Level 2 Transmutation Spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.

File:Spike Growth Icon 2.png
"Shape a piece of ground into hard spikes. A creatures walking on the spikes takes 2d4 Piercing damage for every 1.5m / 5ft it moves. The spikes are difficult terrain, halving a creature's Movement Speed."


Damage 2d4
Damage Types Piercing
Range 18m / 60ft
Area of Effect 6m / 20ft (Radius)
School Transmutation
Concentration Required
Class Druid, Ranger

Description

Shape a piece of ground into hard spikes. A creatures walking on the spikes takes 2d4 Piercing damage for every 1.5m / 5ft it moves.

The spikes are difficult terrain, halving a creature's Movement Speed.

Properties

File:Actions Icons.png Action + File:Spell Icon.png Level 2 Spell Slot

Available to level 3 Druid and level 5 Ranger.