Spike Growth: Difference between revisions

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[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#2nd Level Spells|2nd Level Spells]] > [[Spike Growth]]
'''Spike Growth''' is a [[Spell#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.[[File:Spike Growth Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
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'''Spike Growth''' is a [[Spell#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.
 
[[File:Spike Growth Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Shape a piece of ground into hard spikes. A creatures walking on the spikes takes <span style="color:#999999">2d4 Piercing damage</span> for every 1.5m / 5ft it moves. The spikes are difficult terrain, halving a creature's [[Movement Speed]]."''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''"Shape a piece of ground into hard spikes. A creatures walking on the spikes takes <span style="color:#999999">2d4 Piercing damage</span> for every 1.5m / 5ft it moves. The spikes are difficult terrain, halving a creature's [[Movement Speed]]."''</div>
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Revision as of 02:02, 1 February 2023

Spike Growth is a Level 2 Transmutation Spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.
File:Spike Growth Icon 2.png
"Shape a piece of ground into hard spikes. A creatures walking on the spikes takes 2d4 Piercing damage for every 1.5m / 5ft it moves. The spikes are difficult terrain, halving a creature's Movement Speed."


Damage 2d4
Damage Types Piercing
Range 18m / 60ft
Area of Effect 6m / 20ft (Radius)
School Transmutation
Concentration Required
Class Druid, Ranger

Description

Shape a piece of ground into hard spikes. A creatures walking on the spikes takes 2d4 Piercing damage for every 1.5m / 5ft it moves.

The spikes are difficult terrain, halving a creature's Movement Speed.

Properties

File:Actions Icons.png Action + File:Spell Icon.png Level 2 Spell Slot

Available to level 3 Druid and level 5 Ranger.