Editing Spirit Guardians (Radiant)
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
| ritual = | | ritual = | ||
| summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | | summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | ||
| description = Call forth spirits to protect the area around you. | | description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | ||
| warning = Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell. | | warning = Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell. | ||
| cost = action, spell3 | | cost = action, spell3 |