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[[File:Trip Attack Ranged Icon.png|frameless|right]] | |||
[[Category:Actions]][[Category:Class Actions]] | |||
'''Trip Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone. | |||
| | == Description == | ||
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly knock the target [[Condition#Prone|Prone]]. | |||
Prerequisite: The target must be Large or smaller. | |||
== Properties == | |||
{{InfoBlob|{{Action}} + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}} | |||
* Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d8|Physical}}}} (Inherits Weapon Damage Type) | |||
| | * {{Attack Roll}} | ||
* {{Range|ranged}} (Inherits Weapon Range) | |||
| | * {{SavingThrow|STR}} to avoid being knocked '''Prone''' | ||
| | |||
| | {| role="presentation" class="wikitable mw-collapsible" | ||
| <strong>[[File:Prone Condition Icon 3.png|frameless|upright=0.12]] Prone</strong> | |||
| | |- | ||
| | | {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 1 turn}} | ||
* Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]]. | |||
* Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 5ft</code> of the creature. | |||
| | * A Prone creature must spend half its [[Movement Speed]] to stand up. | ||
|} | |||
| | == At Higher Levels == | ||
| | When this maneuver is used at [[Battle Master]] level 10, the damage added by the Superiority Die increases to {{DamageText|1d10|Physical}} (not available in Early Access). | ||
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}} |