Editing Trip Attack (Ranged)

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{{See also|Trip Attack (Melee)}}
[[File:Trip Attack Ranged Icon.png|frameless|right]]
{{Weapon action page
[[Category:Actions]][[Category:Class Actions]]
| summary = '''Trip Attack (Ranged)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
'''Trip Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
| description = A powerful shot that possibly knocks the target {{Cond|Prone}}.
 
| image = Trip Attack Ranged.webp
== Description ==
| controller icon = Trip Attack Ranged Icon.webp
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly knock the target [[Condition#Prone|Prone]].
| icon = Trip Attack Ranged Unfaded Icon.webp
 
| cost = action
Prerequisite: The target must be Large or smaller.
| hit cost = supdie
 
| concentration =  
== Properties ==
| damage = weapon
{{InfoBlob|{{Action}} + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| extra damage = superiority die
 
| attack roll = yes
* Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d8|Physical}}}} (Inherits Weapon Damage Type)
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
* {{Attack Roll}}
| recharge = Per turn
* {{Range|ranged}} (Inherits Weapon Range)
| duration =
* {{SavingThrow|STR}} to avoid being knocked '''Prone'''
| range = weapon
 
| aoe =
{| role="presentation" class="wikitable mw-collapsible"
| aoe m =
| <strong>[[File:Prone Condition Icon 3.png|frameless|upright=0.12]] Prone</strong>
| aoe ft =
|-
| save = STR
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 1 turn}}
| condition = Prone
* Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]].
| condition duration = 1
* Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 5ft</code> of the creature.
| condition save = STR
* A Prone creature must spend half its [[Movement Speed]] to stand up.
| condition dc = weapon action
|}
| class learns at level 3 = Battle Master
== At Higher Levels ==
| granted by feats = Martial Adept
When this maneuver is used at [[Battle Master]] level 10, the damage added by the Superiority Die increases to {{DamageText|1d10|Physical}} (not available in Early Access).
| warning = {{Prereq|The target can't be Huge in size.}}
| notes =  
}}
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