Turn Undead: Difference between revisions

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* Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it.
* Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it.
* It can't willingly move to a space within <code>9m / 30ft</code> of that creature.
* It can't willingly move to a space within <code>9m / 30ft</code> of that creature.
* It also can't take [[File:Reaction Icon.png|frameless|upright=0.1]] Reactions.
* It also can't take reactions.
* For its [[File:Action Icon.png|frameless|upright=0.1]] [[Character Abilities#Action|Actions]], it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving.
* For its [[Character Abilities#Action|Actions]], it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving.
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Revision as of 16:13, 17 March 2022

Turn Undead is a Clerics Action. This ability allow these Clerics to make undead run away from them.

Description

Present your holy symbol and pray. Each undead that can see or hear you is forced to use its Actions to flee from you, until it takes damage.

Properties

In-game tooltip

Action Icon.png Action + File:Channel Divinity Charge Icon.png Channel Divinity

  • Range Icon.png Range: 9m / 30ft
  • Saving Throw Icon.png Saving Throw: Wisdom