Turn Undead: Difference between revisions

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'''Turn Undead''' is a [[Cleric|Clerics]] Action. This ability allow these Clerics to make undead run away from them.
'''Turn Undead''' is a [[Cleric|Clerics]] Action. This ability allow these Clerics to make undead run away from them.
[[File:Turn Undead Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Present your holy symbol and pray. Each undead that can see or hear you is forced to use its [[Character Abilities#Action|Actions]] to flee from you, until it takes damage."''</div>
----
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity'''</div>
----
| Range = 9m / 30ft
| Concentration = Required
}}]]


== Description ==
== Description ==
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== Properties ==
== Properties ==
[[File:Turn Undead Tooltip.png|thumb|right|upright=1.5|In-game tooltip]]
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] Channel Divinity}}
<code>[[File:Action Icon.png|frameless]] Action + [[File:Channel Divinity Charge Icon.png|frameless|upright=0.1]] Channel Divinity</code>


* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>9m / 30ft</code>
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 9m / 30ft}}
* [[File:Saving Throw Icon.png|frameless|upright=0.1]] Saving Throw: <code>[[Wisdom]]</code>
* Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Wisdom]]}}


{| role="presentation" class="wikitable mw-collapsible"
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Turned Condition Icon.png|frameless|upright=0.13]] Turned</strong>
| <strong>[[File:Turned Condition Icon 3.png|frameless|upright=0.13]] Turned</strong>
|-
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 3 turns</code>
|-
|-
|
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 3 turns}}
* Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it.
* Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it.
* It can't willingly move to a space within <code>9m / 30ft</code> of that creature.
* It can't willingly move to a space within <code>9m / 30ft</code> of that creature.

Revision as of 17:13, 21 May 2022

Turn Undead is a Clerics Action. This ability allow these Clerics to make undead run away from them.

File:Turn Undead Icon 2.png
"Present your holy symbol and pray. Each undead that can see or hear you is forced to use its Actions to flee from you, until it takes damage."

File:Actions Icons.png Action Channel Divinity Charges Icons.png Channel Divinity

Range 9m / 30ft
Concentration Required

Description

Present your holy symbol and pray. Each undead that can see or hear you is forced to use its Actions to flee from you, until it takes damage.

Properties

File:Actions Icons.png Action + Channel Divinity Charges Icons.png Channel Divinity