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Wild Magic: Explosive Healing
(Condition)
From Baldur's Gate 3 Wiki
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Wild Magic: Explosive Healing
Your spells of Level 1 and higher heal all creatures in a
3 m / 10 ft radius for
1d4
hit points
hit points per
Spell Slot
level.
Properties
More properties
:
DisableOverhead
Sources of Wild Magic: Explosive Healing
Wild Magic: Explosive Healing