Wraith

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Revision as of 01:32, 26 March 2024 by Ankoria (talk | contribs) (Added enemy variants)

Wraith is an undead creature encountered in Act Two. They are visually similar to Shadows but are, in fact, in their own eponymous non-playable race.

About

A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.

Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an Aura of Vile Oblivion that snuffs any light sources and imposes magical darkness within melee range.

Attacks and abilities

Necrotic Claws

Lash out with cursed claws.

Action

Attack roll: +6
D8 Slashing.png 2d8 + 3 (5~19) Damage TypesSlashing damage
D4 Necrotic.png 2d4 (2~8) Damage TypesNecrotic damage

Life Drain

Possibly drain a target's Hit Points. The target dies if its hit points are reduced to 0.

Action
D8 Necrotic.png 2d8 + 3 (5~19) Damage TypesNecrotic damage
DC 10  Constitution saving throw to resist, total Hit Points are decreased based off damage. If lowered to 0, the creature ignores doing Death Saving Throws and will instantly die.

Duration: Until Long rest

 Range: 4 m / 13 ft

Aura of Vile Oblivion

Gives the Extinguishing Malice passive.

AoE: 5 m / 16 ft (Radius)

  • Causes all light sources magical and mundane to go out.

Wraith enemy variants

External links