Command (Flee)

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Command (Flee) is a variant of the Level 1 Enchantment Spell, Command. This spell allows spellcasters to order their target to temporarily flee and do nothing else.

"Command a creature to flee from you on its turn and do nothing else."

Action Icon.png Action Spell Slot Icon.png Level 1 Spell Slot

Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration None
Condition Command: Flee
Duration 1 turn
Class Bard, Cleric, Paladin

Description[edit | edit source]

Command a creature to flee from you on its turn and do nothing else.

Properties[edit | edit source]

Action Icon.png Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 1 Bard, Cleric and level 2 Paladin.

  • Range: Range Icon 2.png 18m / 60ft
  • Saving Throw: Save Throw Icons.png Wisdom

At Higher Levels[edit | edit source]

When the spell is cast at 2nd Level or higher, you can target an additional creature for each spell slot level above 1st. The creatures must be within 9m / 30ft of each other.