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Contagion: Flesh Rot
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Contagion: Flesh Rot is a level 5 necromancy spell. This spell is a variation of the Level 5 Necromancy Spell, . It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Charisma.
Disadvantage on Charisma Ability Checks, and is afflicted with Vulnerability to all damage.
UID
Spell flags
Description
The target receives
The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.
Properties
- Cost
Action +
Level 5 Spell Slot
- Details
Melee spell attack roll
Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details

Target_Contagion_FleshRot

Condition: Contagion Poisoned
Duration: 3 turns
Spell save DC Constitution saving throw
- Has
Disadvantage on
Attack rolls and Checks.
- Each turn, it must succeed on a
Saving throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.
Condition: Stricken With Flesh Rot
Duration: Permanent
- Rotting in their own vat of stinking Skin, the affected entity has
Disadvantage on Charisma Checks and Vulnerability to all damage.
How to learn
This spell is a variation of:
External links[edit | edit source]
Contagion on the Forgotten Realms Wiki