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Contagion Poisoned: Stage 2 (Mindfire)
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- Has Disadvantage on Attack Rolls and Checks.
- Each turn, it must succeed on a Saving Throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.
Technical details
UID: CONTAGION_MINDFIRE_2
Stack ID: CONTAGION_POISON_MINDFIRE
Status groups: SG_Poisoned, SG_Disease
Loses duration: end of turn
Condition: Contagion Poisoned: Stage 3 (Mindfire)
Contagion Poisoned: Stage 3
- Has Disadvantage on Attack Rolls and Checks.
- Each turn, it must succeed on a Saving Throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.
Notes
- The duration of this effect indicates the number of successful saving throws required to recover. It starts at 3 rounds and each successful save will reduce the duration by 1 round. Failing a saving throw and advancing to the next stage does not reset this duration so the successful saves do not need to be consecutive.
Conditions with the same stack ID
Conditions with the stack IDCONTAGION_POISON_MINDFIRE, only one of these can be applied at the same time:| Condition | Effects |
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