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Drunken Inhale
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Drunken Inhale is a level 1 evocation spell. This spell allows spellcasters to damage and intoxicate creatures in an area in front of them. It cannot be learned by players and is only used by NPCs.
UID
Spell flags
Description
Compel foes toward you with an intoxicating wind that makes them .Targets are pulled 8 m / 27 ft towards the caster.
Properties
- Cost
Action
Damage: 4~324d8Poison
- Details
CON Save (Spell save DC) (On Save: Target still takes one quarter damage, but are not pulled closer or made Drunk.)
Range: Self
AoE: 5 m / 17 ft (Cone)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details

Zone_Inhale_Djinni

Condition: Drunk
Duration: 1 turn
Spell save DC Constitution saving throw
- Has
Disadvantage on Dexterity and Charisma Checks.
How to learn
Used by creatures: Planar Ally: Djinni
Bugs
- The tooltip says that targets still take half damage on a successful save, but they actually take (2d8)/2
Poison damage which is a quarter of the normal damage.