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AddFallDamageOnLand (spell flag)

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AddFallDamageOnLand is a spell flag which determines whether fall damage can be caused by an action. If set, sufficient vertical will deal fall damage according to the falling damage rules. This flag is set on most jump abilities and most actions which forcibly move a target.

Movement, forced or otherwise, caused by actions without this flag will not trigger fall damage. Examples of such movement abilities include Diving Strike Diving Strike or any form of Fly Fly. For forced movement abilities, this flag is fairly consistently applied, but there are a few exceptions such as:

Because they are missing this spell flag, these actions cannot cause fall damage when pushing or pulling targets off ledges.

The behaviour of chasms is not affected by this flag.

List of actions with AddFallDamageOnLand[edit | edit source]

NameTypeCost/RechargeRange/AreaRollEffect

Absolute PowerAbsolute Power

Weapon action

Action
Weapon
Melee weapon attack roll⁠Melee weapon attack roll
Normal weapon damage
+ 1d6ForceForce

Adhesive WhipAdhesive Whip

Action

Bonus Action

15 m / 50 ft

Applies Prone Prone

Boot of the GiantsBoot of the Giants

Action

Bonus Action

1.5 m / 5 ft
-
UnarmedBludgeoningBludgeoning

Brutal LeapBrutal Leap

Action

Bonus Action + Movement Speed
Per turn
9 m / 30 ft
3 m / 10 ft (Radius)

Applies Prone Prone

Bull RushBull Rush

Action

Action + Movement Speed
Per turn
9 m / 30 ft (Line)

ChargeCharge

Action

Action + Movement Speed
Per turn
12 m / 40 ft (Line)
4d8 + 4PiercingPiercing
Applies Prone Prone

Charger: ShoveCharger: Shove

Weapon action

Action + Bonus Action

9 m / 30 ft
-

Concussive BurstConcussive Burst

Action

Action
Per turn
1.5 m / 5 ft
8 m / 27 ft (Cone)
5d8ThunderThunder

DethroneDethrone

Level 5 spell

Action + Level 5 Spell Slot
30 m / 100 ft
10d6 + 20NecroticNecrotic

Drunken InhaleDrunken Inhale

Level 1 spell

Action

Self
5 m / 17 ft (Cone)
4d8PoisonPoison
Applies Drunk Drunk

Eldritch BlastEldritch Blast

Cantrip

Action

18 m / 60 ft
1d10ForceForce

Enhanced JumpEnhanced Jump

Action

Bonus Action + Movement Speed

13 m / 43 ft
-

Enraged ThrowEnraged Throw

Action

Bonus Action

18 m / 60 ft
Normal weapon damage
Applies Prone Prone

Fist of Four ThundersFist of Four Thunders

Action

Action + 2 Ki Point

5 m / 17 ft (Cube)
2d8ThunderThunder

Fist of Unbroken AirFist of Unbroken Air

Action

Action + 2 Ki Point

9 m / 30 ft
Applies Prone Prone

Flurry of Blows: PushFlurry of Blows: Push

Action

Bonus Action + Ki Point

1.5 m / 5 ft
Melee unarmed attack roll⁠Melee unarmed attack roll
UnarmedBludgeoningBludgeoning
+ UnarmedBludgeoningBludgeoning

Force TunnelForce Tunnel

Action

Action
9 m / 30 ft (Line)
-

Forceful ThrowForceful Throw

Action

Action

18 m / 60 ft
1 m / 3 ft (Radius)
Applies Prone Prone

GaleGale

Action

Action

6 m / 20 ft (Cone)

Applies Prone Prone

GoreGore

Action

Action

1.5 m / 5 ft
Melee unarmed attack roll⁠Melee unarmed attack roll

Grasping AppendageGrasping Appendage

Action

Per turn
18 m / 60 ft
-

Grave RepulsionGrave Repulsion

Level 1 spell

-
1.5 m / 5 ft
5 m / 17 ft (Cube)

Gust of WindGust of Wind

Level 2 spell

Action + Level 2 Spell Slot

Self
12 m / 40 ft (Line)

Applies Off Balance Off Balance

HookHook

Action

Action

1.5 m / 5 ft
Melee unarmed attack roll⁠Melee unarmed attack roll
Applies Bleeding Bleeding

HordestrikeHordestrike

Level 4 spell

Action
Per turn
16 m / 53 ft
4d8ForceForce
Applies Bane Bane

Improvised Melee WeaponImprovised Melee Weapon

Action

Bonus Action

1.5 m / 5 ft
ObjectBludgeoningBludgeoning
Applies Prone Prone

Improvised Melee WeaponImprovised Melee Weapon

Action

Action

1.5 m / 5 ft
ObjectBludgeoningBludgeoning
Applies Prone Prone

Ironbound PursuitIronbound Pursuit

Action

Action

1.5 m / 5 ft
Applies Prone Prone

JumpJump

Action

Bonus Action + Movement Speed

4.5 m / 15 ft
-

JumpJump

Action

Per turn
Jump Jump
-

Mobile Flourish (Melee)Mobile Flourish (Melee)

Weapon action

Action + Bardic Inspiration

Weapon
Melee weapon attack roll⁠Melee weapon attack roll
Normal weapon damage
+ 1d6WeaponWeapon
Applies Mobile Flourish Target Mobile Flourish Target and Mobile Flourish Mobile Flourish

Mobile Flourish (Ranged)Mobile Flourish (Ranged)

Weapon action

Action + Bardic Inspiration

Weapon
Ranged weapon attack roll⁠Ranged weapon attack roll
Normal weapon damage
+ 1d6WeaponWeapon
Applies Mobile Flourish Target Mobile Flourish Target and Mobile Flourish Mobile Flourish

Pluck SoulPluck Soul

Action

Action

18 m / 60 ft
1d6 + Summoner's Charisma modifierNecroticNecrotic

Primal StampedePrimal Stampede

Action

Action + Movement Speed

9 m / 30 ft (Line)
Melee unarmed attack roll⁠Melee unarmed attack roll
Applies Prone Prone

Psionic PullPsionic Pull

Action

Bonus Action
18 m / 60 ft
-

Pulling WebPulling Web

Cantrip

Action

9 m / 30 ft
-
1d6PiercingPiercing

Pushing Attack (Melee)Pushing Attack (Melee)

Weapon action

Action + Superiority Die

Weapon
Normal weapon damage

Pushing Attack (Ranged)Pushing Attack (Ranged)

Weapon action

Action + Superiority Die

Weapon
Normal weapon damage

Pushing Attack (Ranged)Pushing Attack (Ranged)

Weapon action

Action
Weapon
Normal weapon damage

Reposition MalefactorReposition Malefactor

Weapon action

Action

Weapon
1/2 Normal weapon damage

Reposition MalefactorReposition Malefactor

Action

Action

14 m / 47 ft

RepulsorRepulsor

Action

Bonus Action
Per turn
Self
6 m / 20 ft (Radius)
1d6ForceForce

Repulsor (Illithid Power)Repulsor (Illithid Power)

Action

Action
6 m / 20 ft
2d6ForceForce

Rolan's ThunderwaveRolan's Thunderwave

Level 1 spell

Action + Level 2 Spell Slot

1.5 m / 5 ft
5 m / 17 ft (Cube)
2d6ThunderThunder
Applies Prone Prone

Rush of the Gale SpiritsRush of the Gale Spirits

Action

Action + 2 Ki Point

12 m / 40 ft (Line)

Applies Off Balance Off Balance

Seize SoulSeize Soul

Action

Action

18 m / 60 ft
1d6 + Summoner's Charisma modifierNecroticNecrotic

Shadow TorrentShadow Torrent

Action

Bonus Action

18 m / 60 ft

Shield ShoveShield Shove

Action

Bonus Action

1.5 m / 5 ft
-

ShoveShove

Action

Bonus Action

1.5 m / 5 ft
-

SlamSlam

Action

Action

3 m / 10 ft
Melee unarmed attack roll⁠Melee unarmed attack roll
Applies Prone Prone
View all