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AddFallDamageOnLand (spell flag)

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AddFallDamageOnLand is a spell flag which determines whether fall damage can be caused by an action. If set, sufficient vertical will deal fall damage according to the falling damage rules. This flag is set on most jump abilities and most actions which forcibly move a target.

Movement, forced or otherwise, caused by actions without this flag will not trigger fall damage. Examples of such movement abilities include Diving Strike Diving Strike or any form of Fly Fly. For forced movement abilities, this flag is fairly consistently applied, but there are a few exceptions such as:

Because they are missing this spell flag, these actions cannot cause fall damage when pushing or pulling targets off ledges.

The behaviour of chasms is not affected by this flag.

List of actions with AddFallDamageOnLand[edit | edit source]

NameTypeCost/RechargeRange/AreaRollEffect

Adhesive Whip Adhesive Whip

Action

Bonus Action

15 m / 50 ft

Applies Prone Prone

Boot of the Giants Boot of the Giants

Action

Bonus Action

1.5 m / 5 ft
-

Brutal Leap Brutal Leap

Action

Bonus Action + Movement Speed
Per turn
9 m / 30 ft
3 m / 10 ft (Radius)

Applies Prone Prone

Bull Rush Bull Rush

Action

Action + Movement Speed
Per turn
9 m / 30 ft (Line)

Charge Charge

Action

Action + Movement Speed
Per turn
12 m / 40 ft (Line)
4d8 + 4Damage TypesPiercing
Applies Prone Prone

Concussive Burst Concussive Burst

Action

Action
Per turn
1.5 m / 5 ft
8 m / 27 ft (Cone)

Dethrone Dethrone

Level 5 spell

Action + Level 5 Spell Slot
30 m / 100 ft
10d6 + 20Damage TypesNecrotic

Drunken Inhale Drunken Inhale

Level 1 spell

Action

Self
5 m / 17 ft (Cone)
Applies Drunk Drunk

Eldritch Blast Eldritch Blast

Cantrip

Action

18 m / 60 ft
1d10Damage TypesForce

Enhanced Jump Enhanced Jump

Action

Bonus Action + Movement Speed

13 m / 43 ft
-

Enraged Throw Enraged Throw

Action

Bonus Action

18 m / 60 ft
Normal weapon damage
Applies Prone Prone

Fist of Four Thunders Fist of Four Thunders

Action

Action + 2 Ki Point

5 m / 17 ft (Cube)

Fist of Unbroken Air Fist of Unbroken Air

Action

Action + 2 Ki Point

9 m / 30 ft
Applies Prone Prone

Flurry of Blows: Push Flurry of Blows: Push

Action

Bonus Action + Ki Point

1.5 m / 5 ft
Melee unarmed attack roll
+ UnarmedDamage TypesBludgeoning

Force Tunnel Force Tunnel

Action

Action
9 m / 30 ft (Line)
-

Forceful Throw Forceful Throw

Action

Action

18 m / 60 ft
1 m / 3 ft (Radius)
Applies Prone Prone

Gale Gale

Action

Action

6 m / 20 ft (Cone)

Gore Gore

Action

Action

1.5 m / 5 ft
Melee unarmed attack roll

Grasping Appendage Grasping Appendage

Action

Per turn
18 m / 60 ft
-

Gust of Wind Gust of Wind

Level 2 spell

Action + Level 2 Spell Slot

Self
12 m / 40 ft (Line)

Applies Off Balance Off Balance

Hook Hook

Action

Action

1.5 m / 5 ft
Melee unarmed attack roll
Applies Bleeding Bleeding

Hordestrike Hordestrike

Level 4 spell

Action
Per turn
16 m / 53 ft
Applies Bane Bane

Improvised Melee Weapon Improvised Melee Weapon

Action

Bonus Action

1.5 m / 5 ft
Applies Prone Prone

Improvised Melee Weapon Improvised Melee Weapon

Action

Action

1.5 m / 5 ft
Applies Prone Prone

Ironbound Pursuit Ironbound Pursuit

Action

Action

1.5 m / 5 ft
Applies Prone Prone

Jump Jump

Action

Bonus Action + Movement Speed

4.5 m / 15 ft
-

Jump Jump

Action

Per turn
Jump Jump
-

Mobile Flourish (Melee) Mobile Flourish (Melee)

Weapon action

Action + Bardic Inspiration Charge

Weapon
Melee weapon attack roll
Normal weapon damage
+ 1d6Damage TypesWeapon
Applies Mobile Flourish Target Mobile Flourish Target and Mobile Flourish Mobile Flourish

Mobile Flourish (Ranged) Mobile Flourish (Ranged)

Weapon action

Action + Bardic Inspiration Charge

Weapon
Ranged weapon attack roll
Normal weapon damage
+ 1d6Damage TypesWeapon
Applies Mobile Flourish Target Mobile Flourish Target and Mobile Flourish Mobile Flourish

Pluck Soul Pluck Soul

Action

Action

18 m / 60 ft
1d6 + Summoner's Charisma modifierDamage TypesNecrotic

Primal Stampede Primal Stampede

Action

Action + Movement Speed

9 m / 30 ft (Line)
Melee unarmed attack roll
Applies Prone Prone

Psionic Pull Psionic Pull

Action

Bonus Action
18 m / 60 ft
-

Pulling Web Pulling Web

Cantrip

Action

9 m / 30 ft
-

Repulsor Repulsor

Action

Bonus Action
Per turn
6 m / 20 ft
6 m / 20 ft (Radius)

Repulsor (Illithid Power) Repulsor (Illithid Power)

Action

Action
6 m / 20 ft

Rolan's Thunderwave Rolan's Thunderwave

Level 1 spell

Action + Level 2 Spell Slot

1.5 m / 5 ft
5 m / 17 ft (Cube)
Applies Prone Prone

Rush of the Gale Spirits Rush of the Gale Spirits

Action

Action + 2 Ki Point

12 m / 40 ft (Line)

Applies Off Balance Off Balance

Seize Soul Seize Soul

Action

Action

18 m / 60 ft
1d6 + Summoner's Charisma modifierDamage TypesNecrotic

Shadow Torrent Shadow Torrent

Action

Bonus Action

18 m / 60 ft

Shield Shove Shield Shove

Action

Bonus Action

1.5 m / 5 ft
-

Shove Shove

Action

Bonus Action

1.5 m / 5 ft
-

Slam Slam

Action

Action

3 m / 10 ft
Melee unarmed attack roll
Applies Prone Prone

Sorrowful Lash Sorrowful Lash

Cantrip

Bonus Action
Per turn
9 m / 30 ft
Melee spell attack roll

Telekinesis Telekinesis

Level 5 spell

Action + Level 5 Spell Slot

18 m / 60 ft

Applies Telekinesis Telekinesis

Thorn Whip Thorn Whip

Cantrip

Action

9 m / 30 ft
Melee spell attack roll

Thunderous Smite Thunderous Smite

Level 1 spell

Action + Bonus Action + Level 1 Spell Slot

Weapon
Melee weapon attack roll
Normal weapon damage
+ 2d6Damage TypesThunder
Applies Prone Prone

Thunderwave Thunderwave

Level 1 spell

Action + Level 1 Spell Slot

1.5 m / 5 ft
5 m / 17 ft (Cube)

Vampiric Swarm Vampiric Swarm

Level 6 spell

-
10 m / 33 ft
5 m / 17 ft (Cube)
Applies Swarmed Swarmed