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Planar Ally: Djinni

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Planar Ally: Djinni is a level 6 conjuration spell. This spell is a variant of the Level 6 Conjuration Spell, Planar Ally. It allows spellcasters to summon an Elemental for aid.

Description

Conjure a powerful djinni to fight alongside you. It can cast Sweetplum GalesSweetplum Gales, ThunderwaveThunderwave, and Drunken InhaleDrunken Inhale.

Properties

Cost
Action + Level 6 Spell Slot
Details
Range: 18 m (60 ft) Range: 18 m (60 ft)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Creature: Djinni

STR

21
(+5)

DEX

15
(+2)

CON

22
(+6)

INT

15
(+2)

WIS

16
(+3)

CHA

20
(+5)

Duration

Until long rest

Hit Points

161

Armour Class

19

Main Hand AttackMain Hand Attack (Action)
Make a melee attack with your equipped weapon.
Drunken InhaleDrunken Inhale (Action)
Compel foes toward you with an intoxicating wind that makes them Drunk Drunk.
Misty StepMisty Step (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Sweetplum GalesSweetplum Gales (Action)
Coalesce the air in a fragrant but vicious whirlwind that RestrainsRestrains those within.
ThunderwaveThunderwave (Action)
Cast as a level 3 spell at will.

How to learn

This spell is a variation of:
Planar AllyPlanar Ally

Notes

  • The Djinni excels at area control - ThunderwaveThunderwave can push enemies away and Sweetplum GalesSweetplum Gales can rob enemies of their movement.
  • Djinni do not have FlightFlight or JumpJump. This can result in them being left behind if the party jumps gaps or cliffs; one must manually have them use Shifting WindsShifting Winds in such circumstances to have them stay with the party.

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