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Planar Ally: Djinni

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Planar Ally: Djinni is a level 6 conjuration spell. This spell is a variant of the Level 6 Conjuration Spell, Planar Ally. It allows spellcasters to summon an Elemental for aid.

Description

Conjure a powerful djinni to fight alongside you. It can cast Sweetplum GalesSweetplum Gales, ThunderwaveThunderwave, and Drunken InhaleDrunken Inhale.

Properties

Cost
Action + Level 6 Spell Slot
Details
Range: 18 m / 60 ft Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Creature: Djinni

STR

21
(+5)

DEX

15
(+2)

CON

22
(+6)

INT

15
(+2)

WIS

16
(+3)

CHA

20
(+5)

Duration

Until long rest

Hit Points

161

Armour Class

19

Main Hand AttackMain Hand Attack (Action)
Make a melee attack with your equipped weapon.
Drunken InhaleDrunken Inhale (Action)
Cast as a level 1 spell at will.
Misty StepMisty Step (Bonus Action)
Cast as a level 2 spell at will.
Sweetplum GalesSweetplum Gales
Coalesce the air in a fragrant but vicious whirlwind that Restrains Restrains those within.
ThunderwaveThunderwave (Action)
Cast as a level 3 spell at will.

How to learn

This spell is a variation of:
Planar AllyPlanar Ally

Notes

  • The Djinni excels at area control - ThunderwaveThunderwave can toss enemies around, Drunken InhaleDrunken Inhale can inflict DisadvantageDisadvantage on Dexterity checks, and Sweetplum GalesSweetplum Gales can rob enemies of their movement.
  • Djinni do not have FlightFlight or JumpJump. This can result in them being left behind if the party jumps gaps or cliffs; one must manually have them use Shifting WindsShifting Winds in such circumstances to have them stay with the party.

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