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Elemental Age
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Description
Give your main hand weapon a +1 bonus to its Attack Rolls and an additional 1d4 Acid, Cold or Fire damage to its strikes depending on the elemental age embodied.Properties
- Cost
- Bonus Action
- Details
- Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Shout_MAG_Self_ElementalWeapon Spell flags
Variants
How to learn
Granted by items:
- ( Recharge: Long rest)
Notes
- This spell can be used to enchant a different melee weapon as follows:
- Equipping the weapon to be enchanted to the main-hand and the flail to the off-hand of a party member with the Dual Wielder Feat.
- Casting the spell to enchant the main-hand melee weapon; the enchanted weapon remains enchanted regardless if transferred to another party member or if the flail is unequipped or transferred to another party member.
- This spell does not stack with Draconic Elemental Weapon or Elemental Weapon.
- It does stack with Magic Weapon and Elemental Cleaver.
Bugs
- Casting Elemental Age while standing on top of weapons that are on the ground will enchant both the Flail of Ages and the weapons at the same time.
- The description states that "The blade can be unequipped and equipped again, but has to stay on the spellcaster's person." but this is simply text inherited from the parent spell
Shout_FlameBladeand has no actual function.
















