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Elemental Age

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Elemental Age is a level 3 transmutation spell. It enhances the caster's main hand weapon with a chosen element, increasing its damage and accuracy.

Description

Give your main hand weapon a +1 bonus to its Attack RollAttack Rolls and an additional 1d4 AcidAcid, ColdCold or FireFire damage to its strikes depending on the elemental age embodied.

Properties

Cost
Bonus Action
Details
Range: Self Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Ico stats.png UID
Shout_MAG_Self_ElementalWeapon
https://bg3.norbyte.dev/search?q=name:Shout_MAG_Self_ElementalWeapon

Variants

How to learn

Granted by items:

Notes

  • This spell can be used to enchant a different melee weapon as follows:
    • Equipping the weapon to be enchanted to the main-hand and the flail to the off-hand of a party member with the Dual WielderDual Wielder Feat.
    • Casting the spell to enchant the main-hand melee weapon; the enchanted weapon remains enchanted regardless if transferred to another party member or if the flail is unequipped or transferred to another party member.
  • This spell does not stack with Draconic Elemental WeaponDraconic Elemental Weapon or Elemental WeaponElemental Weapon.
  • It does stack with Magic WeaponMagic Weapon and Elemental CleaverElemental Cleaver.

Bugs

  • Casting Elemental Age while standing on top of weapons that are on the ground will enchant both the Flail of Ages and the weapons at the same time.
  • The description states that "The blade can be unequipped and equipped again, but has to stay on the spellcaster's person." but this is simply text inherited from the parent spell Shout_FlameBlade and has no actual function.