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Executioner
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Executioner is a passive feature that lets the wearer critical hit the next target after getting a kill.
Description
When you kill a creature, your next Attack Roll will be a Critical Hit. Once spent, this effect refreshes after a Long Rest.
Details
- Recharge: Long rest
Condition: Executioner
Executioner
- Spurred on by bloodlust. Next Attack roll will be a Critical Hit.
How to learn
Granted by the equipment:
Notes
- After a creature is killed, the Executioner critical hit can be set to 'Ask' or disabled entirely in the Reactions tab, allowing it to be saved for later. Using it does not consume a Reaction resource.
- The automatic critical hit from Executioner can be applied to every target hit by a single AOE attack, such as Whirlwind Attack or Razor Gale.
Bugs
- Despite the tooltip suggesting otherwise, Executioner only applies to weapon attack rolls.
- When using weapon specific abilities that impose a saving throw such as Pushing Attack (Melee) and Lacerate, Executioner attempts to apply its 'Natural 20' effect to the enemy's saving throw as well as the character's attack. This creates a risk of wasting the Executioner condition to help the enemy.
- If the Executioner reaction is set to 'Automatic': the game forces the character's attack roll to a 20 (a Critical Hit) but also forces the target’s Saving Throw to a 20. This grants the enemy a high probability of resisting the secondary effect (e.g., they take the damage but are not pushed).
- If the Executioner reaction is set to 'Ask': The game triggers two separate prompts:
- First Prompt: asks to turn the character's attack roll into a 20. (Recommend: Yes)
- Second Prompt: asks to turn the enemy's Saving Throw into a 20. (Recommend: No)
- If the character accepts the second prompt, the Executioner condition is consumed, and the enemy receives a large bonus to their save.
- Note: While Saving Throws do not technically 'critically succeed' on a 20, the high roll often results in the enemy resisting the effect.
- If the Executioner reaction is set to 'Ask': The game triggers two separate prompts:
- Wasted Charges: due to a scripting error, Executioner fails to check if the attacking character has already rolled a Natural 20 normally. If the character lands a critical hit on their own, the reaction can still trigger (and be consumed) if they either accept the reaction prompt or have it set to 'Automatic'.








