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Goal Score

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The Goal Score is a special mechanic exclusive to GaleGale

Overview[edit section | visual editor]

The Goal Score is comprised of two linked integer values:

This mechanic is not outcome determinative[verify]. It is entirely possible for Gale to survive to the end of the game, and either leave the Crown of Karsus in the River Chionthar, where it falls after defeating the NetherbrainNetherbrain, or return it to MystraMystra. It simply sets him on a path which the player can divert him from, and governs how hard it will be to do so.

Mechanics[edit section | visual editor]

Upon recruitment, Gale's Death and Crown scores initialize at 0 and 3 respectively.[1] Each score sets flags at values of 1, 3, and 6:

  • Death
    • 1 – ORI_Gale_State_WillingToDie https://bg3.norbyte.dev/search?q=name:ORI_Gale_State_WillingToDie+type:flag
    • 3 – ORI_Gale_State_ReadyToDie https://bg3.norbyte.dev/search?q=name:ORI_Gale_State_ReadyToDie+type:flag
    • 6 – ORI_Gale_State_EagerToDie https://bg3.norbyte.dev/search?q=name:ORI_Gale_State_EagerToDie+type:flag
  • Crown
    • 1 – ORI_Gale_State_WillingForCrown https://bg3.norbyte.dev/search?q=name:ORI_Gale_State_WillingForCrown+type:flag
    • 3 – ORI_Gale_State_SwayedTowardsCrown https://bg3.norbyte.dev/search?q=name:ORI_Gale_State_SwayedTowardsCrown+type:flag
    • 6 – ORI_Gale_State_EagerForCrown https://bg3.norbyte.dev/search?q=name:ORI_Gale_State_EagerForCrown+type:flag

Dialogue choices throughout the game can sway Gale towards or away from either goal:

  • Pushing Away: Selecting a dialogue option that discourages a specific goal decrements that goal's score by 1
  • Pushing Toward: Selecting an option that encourages a specific goal increments that goal's score by 1 and decrements the opposing score by 1

Because an increase in one variable forces a decrease in the other, it is impossible to set a higher flag than willing in both scores simultaneously. Flags are set when the associated score reaches their threshold value, and cleared if the score drops below it. Flags are cumulative: i.e., a check for Ready to die is satisfied by Eager to die

Notes and references[edit section | visual editor]

  1. Gale starts with a non-zero crown score despite him possessing no knowledge of the Crown's existence at that stage.

External Links[edit section | visual editor]