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Multiattack (Cloaker)
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This article is about the Multiattack action used by Cloakers. For other uses, see Multiattack (disambiguation).

Description
Aim multiple attacks at a target that cause Gaping Wounds and Bleeding.Properties
- Cost
- Action
- Damage: 6~42 + modifiers
- Details
- Melee Unarmed Attack Roll
- Range: 2 m / 7 ft
- Targets: Frightened target
- Recharge: Per turn


3d6 + Strength modifierPiercing
+ 3d8 + Strength modifierSlashing
Technical details
UID
Target_Multiattack_Cloaker Spell flags
Condition: Gaping Wounds
Gaping Wounds
Duration: 5 turns
- Successful attacks against the creature deal an additional 2Piercing damage.
- Honour Mode: The +2 bonus damage is instead added to the original attack's damage roll, adopting its damage type.
- Removed by healing.
Condition: Bleeding
Bleeding
Duration: 5 turns
- Creature takes 2SlashingDRS damage at the start of each turn and has Disadvantage on Constitution Saving Throws.
- Removed by healing.
How to learn
Used by creatures: Cloaker
Notes
- The first attack in the sequence inflicts Bleeding and the second attack inflicts Gaping Wounds. There are no saving throws for either effect.





















