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Phantasmal Killer
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Description
Haunt a creature with illusions of its greatest fears. It takes 4d10Psychic damage per turn, cannot move, has Disadvantage on Ability Checks and Attack Rolls.Properties
- Cost
- Action + Level 4 Spell Slot
- Damage: 4~40
4d10Psychic (Per turn)- Details
- WIS Save
- Range: 18 m (60 ft)
- Concentration
At higher levels
Upcast: When this spell is cast at 5th level or higher, it deals an additional 1d10Psychic damage per level per turn.
Technical details
UID
Target_PhantasmalKiller Spell flags
Condition: Phantasmal Killer
Phantasmal Killer
Duration: 10 turns
- Affected entity is haunted by its worst nightmares.
- It takes 4d10Psychic damage per turn, cannot move, and has Disadvantage on Ability Checks and Attack Rolls.
How to learn
Classes:
- Class level 7: Wizard and The Hexblade
Other ways to learn:
- Wizards with a Level 4 Spell Slot can transcribe a Scroll of Phantasmal Killer to their spellbooks.
Notes
- This ability is not affected by effects providing Advantage or Disadvantage on saving throws against being Frightened, such as Countercharm or Shield of the Undevout.
Bugs
- The game-internal effect that applies the damage from Phantasmal Killer lacks the
IsHarmfulflag, although the spell itself has it. This means, for example, that the recurring damage does not break the Charmed condition. One can cast Phantasmal Killer on a creature, then charm it, to keep it charmed while taking damage.
Visuals
External links[edit section | visual editor]
- on the Forgotten Realms Wiki


















