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Reverberation (Condition)

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  • Creatures Immune to ThunderThunder damage can't receive Reverberation.

Condition: Prone

ProneProne

Duration Icons.png Duration: 2 turns

CON Save (DC 10)CON Save (DC 10)

Notes

  • Since the penalty to Constitution saving throws is also applied to the saving throw against being knocked ProneProne after stacking 5 turns of Reverberation, the DC for this saving throw is effectively 15.

Bugs

  • Despite the description, no such mechanics exist to prevent Thunder-immune creatures from receiving Reverberation.
  • In real-time mode, none of the effects described for applying 5 or more turns occur but the duration is still capped at 5 turns.
  • If the saving throw for ProneProne triggers any reaction which prompts for confirmation, Prone will not be not applied and the saving throw will not be recorded in the Combat Log regardless of the result or whether any reactions are selected. If the saving throw is caused by multiple sources of Reverberation, multiple consecutive confirmation prompts might appear instead of one, and the text line(s) which would otherwise name the involved entities will not be displayed.
  • Creatures knocked prone by Reverberation occasionally do skip their next turn unlike other Sources of Prone.

Conditions with the same stack ID

Conditions with the stack ID MAG_THUNDER_REVERBERATION, only one of these can be applied at the same time:
Condition Effects

ReverberationReverberation

  • Creatures Immune to ThunderThunder damage can't receive Reverberation.

Items that apply Reverberation[edit section | visual editor]

Items that interact with Reverberation[edit section | visual editor]