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Reverberation (Condition)

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  • When the entity has 5 or more turns of Reverberation, it takes 1d4ThunderThunder damage and must succeed a DC 10 Constitution saving throwConstitution saving throw or fall ProneProne. The condition is removed afterward.
  • Creatures Immune to ThunderThunder damage can't receive Reverberation.

Condition: Prone

ProneProne

Duration: 2 turns

DC 10 Constitution saving throwConstitution saving throw

Notes

  • Since the penalty to Constitution saving throws is also applied to the saving throw against being knocked ProneProne after stacking 5 turns of Reverberation, the DC for this saving throw is effectively 15.

Bugs

  • Despite the description, no such mechanics exist to prevent Thunder-immune creatures from receiving Reverberation.
  • In real-time mode, none of the effects described for applying 5 or more turns occur but the duration is still capped at 5 turns.
  • If the saving throw for ProneProne triggers any reaction which prompts for confirmation, Prone is not applied and the saving throw is not recorded in the Combat Log regardless of the result or whether any reactions are selected. If the saving throw was caused by multiple sources of Reverberation, multiple consecutive confirmation prompts might appear instead of one and the text line which names the involved entities is missing.

Items that apply Reverberation[edit | edit source]

Items that interact with Reverberation[edit | edit source]

Bugs[edit | edit source]

  • Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to Strength, Dexterity, and Constitution Saving Throws, it did not deal thunder damage and prone. As of Patch #3, now works as described.
  • The different items that can apply Reverberation do not all work as expected from their description.
  • Creatures knocked ProneProne by ReverberationReverberation occasionally do skip their next turn unlike other Sources of Prone.