Ad placeholder
Reverberation (Condition)
(Redirected from Reverberation)
This article is about the condition. For items that grant or interact with it, see Reverberation set.
This topic has a community guide. |
- Affected entity has a -1 penalty to Strength, Dexterity, and Constitution Saving Throws per remaining turn.
- When the entity has 5 or more turns of Reverberation, it takes 1d4ThunderDRS damage and must succeed a DC 10 Constitution Saving Throw or fall Prone. The condition is removed afterward.
Properties
Condition: Prone
Prone
Duration: 2 turns
- Can't move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m (10 ft) of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- Falling Prone immediately ends Concentration.
- If a creatures falls Prone on its turn, the turn immediately ends.
Notes
- Since the penalty to Constitution saving throws is also applied to the saving throw against being knocked Prone after stacking 5 turns of Reverberation, the DC for this saving throw is effectively 15.
Bugs
- Despite the description, no such mechanics exist to prevent Thunder-immune creatures from receiving Reverberation.
- In real-time mode, none of the effects described for applying 5 or more turns occur but the duration is still capped at 5 turns.
- If the saving throw against Prone triggers a reaction that requires player confirmation, the Prone condition will not be applied. This occurs regardless of the saving throw's outcome or whether the player chooses to use the reaction, and the roll itself will not appear in the Combat Log. Furthermore, if the saving throw is triggered by multiple sources of Reverberation simultaneously, the game may issue multiple consecutive reaction prompts. When this happens, the text normally identifying the involved entities will be missing from the prompts.



















