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Drilldown: conditions

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conditions > tick type : end or end turn & properties : ApplyToDead or ExcludeFromPortraitRendering or IgnoredByImmobilized or None & stack type : ignore or None & condition2 dc: None

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name:
stack id:
None (18) · SLOW (4) · FLESH_TO_STONE (3) · INVISIBILITY (3) · ENDLESS_RAGE (2) · ENSNARED (2)
tick type: (Click arrow to add another value)
stack type: (Click arrow to add another value)
condition save:
condition dc:
condition2 save:
condition2 dc: (Click arrow to add another value)
condition3 name:
condition3 save:
condition3 dc:

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