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Slowed (Condition)
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- Movement Speed is halved
- Armour Class and Dexterity Saving Throws are reduced by 2
- Can only take an Action or a Bonus Action, not both
- Cannot take Reactions
- Cannot make Extra Attacks or Improved Extra Attacks[See: Bugs]
- Spells cast might be delayed for one turn[See: Bugs]
Honour mode
- Slowed creatures cannot be Hastened, and Slowing a creature will end Hastened.
Grants:
- You can't take both an action and a bonus action. If you take an action, you lose a bonus action, and vice versa. You also can't make more than 1 attack per turn.
- If you cast a spell that costs 1 Action, roll a d20. On 11 or higher, you hang in prepare phase and skip turn. On your next turn you must spend an action point and finish casting. If you don't have an action point, the spell is cancelled.
Notes
- Prior to Patch 5, this condition reduced ALL saving throws by 2 instead of just Dexterity. This is fixed as of Patch 5.
Bugs
- Slow: Casting is non-functional and spells cast by slowed creatures will never be delayed.
- Slow: Actions does not prevent a creature from making multiple attacks unless they somehow become Slowed between attacks on their own turn.
Sources of Slowed
Creatures with Slowed
None defined in the wiki database
Conditions with the same stack ID
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