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Rage (Condition)

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  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to PhysicalPhysical damage, and AdvantageAdvantage on Strength Checks and Saving throwSaving throws.
  • Cannot cast or concentrate on Spells.

Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.

Grants:

Notes

  • The unarmed damage bonus is not listed in the in-game tooltip.

Sources of Rage

Creatures with Rage

None defined in the wiki database

Conditions with the same stack ID

Conditions with the stack ID RAGE, only one of these can be applied at the same time:

Condition Effects

FrenziedFrenzied

  • Deal an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
  • Also has Resistance to physical damage, and Advantage Advantage on Strength checks and saving throws.
  • Cannot cast or concentrate on spells.

RageRage

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to PhysicalPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

RageRage

Rage: Bear HeartRage: Bear Heart

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
  • Also has resistance to all damage except PsychicPsychic damage, and Advantage Advantage on Strength checks and saving throws.
  • Cannot cast or concentrate on spells.

Rage: Eagle HeartRage: Eagle Heart

Rage: Elk HeartRage: Elk Heart

Rage: Tiger HeartRage: Tiger Heart

Rage: Wolf HeartRage: Wolf Heart