Drilldown: conditions

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conditions > stack id : POISONED or None & properties : ApplyToDead or BringIntoCombat or DisableInteractions or InitiateCombat or OverheadOnTurn

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name:
Fractured Psyche (2) · Shattered Psyche (2)
stack id: (Click arrow to add another value)
stack type:
condition save:
condition dc:
condition2 name:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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