Light: Difference between revisions

Jump to navigation Jump to search
64 bytes added ,  9 March
Remove up-to-date template.
m (Moved warning to new fields)
(Remove up-to-date template.)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ up to date | 2023-08-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Light
| name = Light
Line 13: Line 11:
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 2 =  
| race learns at level 2 =  
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer, Magic Initiate: Cleric 
| granted by feats = Magic Initiate: Bard, Magic Initiate: Cleric, Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items = Guiding Light
| granted by items = Guiding Light
| summary = It makes an object shed light in a small area.
| summary = It makes an object shed light in a small area.
Line 64: Line 62:
* As of Hotfix #11, this spell grants the full Until Long Rest condition duration only when cast on a character. Objects like scenery or gear items lit up while on the ground receive 20 turn condition duration instead.
* As of Hotfix #11, this spell grants the full Until Long Rest condition duration only when cast on a character. Objects like scenery or gear items lit up while on the ground receive 20 turn condition duration instead.
* When cast on a character, it will apply the effect to their '''active weapon'''.
* When cast on a character, it will apply the effect to their '''active weapon'''.
* Light has two incantations: '''Fiat Lux''', Latin for "let there be light", and '''Sol Invictus''', Latin for "unconquered sun".
| video =  
| video =  
}}
}}

Navigation menu