Guide:Hair Mod File Setup: Difference between revisions

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== Character Creation Folder ==
== Character Creation Folder ==


Full Release Hair Template/Public/Hair_Template/CharacterCreation is the file path for your CharacterCreation Shared/Appearance Visuals lsx files. The path in this example being the one from the template.
Full Release Hair Template/Public/Hair_Template/CharacterCreation is the file path for your CharacterCreation Shared/Appearance Visuals lsx files.


For yours it would be your ModName/Public/YourShared/CharacterCreation
For yours it would be your ModName/Public/YourShared/CharacterCreation


So as of full release we can finally use CharacterCreationAppearanceVisuals.lsx again even if we are using autosnapping hairs.
We can apply the character creation slots for autosnapping hairs in CharacterCreationSharedVisuals.lsx or CharacterCreationAppearanceVisuals.lsx


And we can apply the character creation slots for them in CharacterCreationSharedVisuals.lsx or CharacterCreationAppearanceVisuals.lsx
For non autosnapping, use only CharacterCreationAppearanceVisuals.lsx.  


For non autosnapping use only CharacterCreationAppearanceVisuals.lsx.  
You can use Padme's mini tool to help create the CharacterCreationAppearanceVisuals.lsx file, as well as its slots. Or, alternatively, use the file in this template to do it manually.


You can use my mini tool to help create the CharacterCreationAppearanceVisuals.lsx file, as well as its slots. Or alternatively use the file in this template to do it manually.
'''Important note: CharacterCreationAppearanceVisuals and CharacterCreationSharedVisuals should be .lsx format, not .lsf or .lsf.lsx format. If you use .lsf.lsx format, the multitool will convert to .lsf and then the game will not know how to read them.'''
 
Important note: CharacterCreationAppearanceVisuals and CharacterCreationSharedVisuals should be .lsx format, not .lsf or .lsf.lsx format. If you use .lsf.lsx format, the multitool will convert to .lsf and then the game will not know how to read them.


== CharacterCreationAppearanceVisuals ==
== CharacterCreationAppearanceVisuals ==

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