Guide:Hair Mod File Setup: Difference between revisions

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== Character Creation Folder ==
== Character Creation Folder ==


Full Release Hair Template/Public/Hair_Template/CharacterCreation is the file path for your CharacterCreation Shared/Appearance Visuals lsx files.
Full Release Hair Template/Public/Hair_Template/CharacterCreation is the file path for the template's CharacterCreation Shared/Appearance Visuals .lsx files.


For yours it would be your ModName/Public/YourShared/CharacterCreation
For yours it would be your ModName/Public/YourShared/CharacterCreation.


We can apply the character creation slots for autosnapping hairs in CharacterCreationSharedVisuals.lsx or CharacterCreationAppearanceVisuals.lsx
For autosnapping hairs, we can use either CharacterCreationSharedVisuals.lsx or CharacterCreationAppearanceVisuals.lsx. For non autosnapping, use only CharacterCreationAppearanceVisuals.lsx.


For non autosnapping, use only CharacterCreationAppearanceVisuals.lsx.  
You can use Padme's mini tool to help create the CharacterCreationAppearanceVisuals.lsx file, as well as its slots. Or, alternatively, use the file in this template to do it manually.


You can use Padme's mini tool to help create the CharacterCreationAppearanceVisuals.lsx file, as well as its slots. Or, alternatively, use the file in this template to do it manually.
Why would we want to use CharacterCreationAppearanceVisuals (CCAV) vs CharacterCreationSharedVisuals (CCSV)? Well, CCSV is a lot easier to set up, file-wise. However, it is incompatible with other mods that edit the same files. Unless you plan on using Compatibility Framework, we recommend sticking with CCAV for both types of hair.


'''Important note: CharacterCreationAppearanceVisuals and CharacterCreationSharedVisuals should be .lsx format, not .lsf or .lsf.lsx format. If you use .lsf.lsx format, the multitool will convert to .lsf and then the game will not know how to read them.'''
'''Important note: CharacterCreationAppearanceVisuals and CharacterCreationSharedVisuals should be .lsx format, not .lsf or .lsf.lsx format. If you use .lsf.lsx format, the multitool will convert to .lsf and then the game will not know how to read them.'''

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