Barcus Wroot: Difference between revisions

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ignoring the windmill
(infobox, etc)
(ignoring the windmill)
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| hometown = [[Baldur's Gate]]<br>[[Underdark]] (former)
| hometown = [[Baldur's Gate]]<br>[[Underdark]] (former)
| voice = Dario Coates
| voice = Dario Coates
| occupation = Alchemist, tinkerer, adventurer
| level = 1
| level = 1


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He also has involvement in the quests [[Rescue Wulbren]] and [[Avenge the Ironhands]].
He also has involvement in the quests [[Rescue Wulbren]] and [[Avenge the Ironhands]].


==Interactions==
== Involvement ==
=== Act One ===
=== Act One ===
{{SpoilerWarning}}
{{SpoilerWarning}}
[[File:Barcus-flying.png|300px|thumb|left|The consequences of pulling the wrong lever. Barcus is the figure in the sky.]]
[[File:Barcus-flying.png|300px|thumb|left|The consequences of pulling the wrong lever. Barcus is the figure in the sky.]]


The player will encounter Barcus tied to a windmill being harassed by a group of [[goblin]]s led by [[Fezzerk]]. If the Goblins are defeated or convinced to leave, Barcus will demand to be untied. The player '''must pull the 'Brake' lever''' located inside the windmill, otherwise Barcus will be shot through the sky, due to inertia, and die. *HINT* There will be 2 options inside the windmill, make sure to interact with the 'Brake' Lever and not the 'Release Brake" Lever.  
The player will encounter Barcus tied to a windmill being harassed by a group of [[goblin]]s led by [[Fezzerk]]. If the Goblins are defeated or convinced to leave, Barcus will demand to be untied. To rescue Barcus, the player must pull the '''Brake''' lever located inside the windmill. Pulling the '''Release''' lever will cause Barcus to be shot through the sky due to inertia and die.  


If rescued, depending on the player's [[race]], Barcus will either surrender himself as a slave or ask the player what to give them as a reward. He will explain he is looking for a friend who has gone missing and then take his leave.


If rescued, depending on the player's [[race]], Barcus will either surrender himself as a slave or ask the player what to give them as a reward. He will explain he is looking for a friend who has gone missing. He will then take his leave.
If the player leaves the [[Wilderness]] map before resolving the situation at the windmill, Barcus can be found dead in the Blighted Village, as if the player used the '''Release''' lever.


He will be found again at [[Grymforge]], where he has been enslaved by [[duergar]] led by [[Nere]]. If freed again, he will tell the player the person he is looking for is his friend Wulbren, who has been taken to [[Moonrise Towers]]. Barcus can then be convinced to join the Camp on the way to Moonrise Towers, and become a Camp Follower.
If Barcus survives his predicament at the windmill, he will be found again at [[Grymforge]], where he has been enslaved by [[duergar]] led by [[Nere]]. If freed again, he will tell the player the person he is looking for is his friend Wulbren, who has been taken to [[Moonrise Towers]]. Barcus can then be convinced to join the Camp on the way to Moonrise Towers, and become a Camp Follower.
 
If Barcus is in the player's camp for the celebration after the liberation of the [[Emerald Grove]] (i.e., if the three Goblin leaders are killed ''after'' rescuing Barcus from both the windmill ''and'' Grymforge) he can be persuaded to, with some reluctance, set off some fireworks for the party.


=== Act Two ===
=== Act Two ===
If Barcus is saved in [[Grymforge]] and convinced to stay at the player's camp, he can be found in the [[Last Light Inn]] where he will sell the following items:
If Barcus is saved in [[Grymforge]], whether or not he was convinced to join as a camp follower, he can be found in the [[Last Light Inn]]. He behaves as a [[trader]] and will sell the following items:
* {{RarityItem|Acrobat Shoes}}
* {{RarityItem|Acrobat Shoes}}
* {{RarityItem|Gloves of the Automaton}}
* {{RarityItem|Gloves of the Automaton}}
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Later, if the Gondians are freed from the Steel Watch Foundry, Barcus can be persuaded into leading the Ironhand Gnomes instead of Wulbren.
Later, if the Gondians are freed from the Steel Watch Foundry, Barcus can be persuaded into leading the Ironhand Gnomes instead of Wulbren.


=== Speak with Dead ===
== Speak with Dead ==
Barcus can be spoken to through the use of {{SAI|Speak with Dead}}.
Barcus can be spoken to through the use of {{SAI|Speak with Dead}}.


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{{NavGoblinCamp}}
{{NavGoblinCamp}}
[[Category: Gnomes]]
[[Category: Gnomes]]
[[Category: Characters in Act 2]]
[[Category: Characters in Act Two]]
[[Category: Characters in Act 3]]
[[Category: Characters in Act Three]]
[[Category: Camp Followers]]
[[Category: Camp Followers]]
[[Category: Traders]]
[[Category: Traders]]
[[Category:Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]
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