Modding:Face and body textures: Difference between revisions

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<br>For example in GIMP to separate them into their channels you would go to;  
<br>For example in GIMP to separate them into their channels you would go to;  
* Colors > Components > Decompose > Switch Color Model to RGBA and click OK
* Colors > Components > Decompose >  
  * Switch Color Model to RGBA if editing the HMVY
  * Keep Color Model as RGB if editing the CLEA
Once the Color Model is selected press OK


<br>This will open another window/page with each channel now as layers. You can now edit each channel separately using the guide below to know what each channel does.
<br>This will open another window/page with each channel now as layers. You can now edit each channel separately using the guide below to know what each channel does.
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<br>When you are finished making your edits go to;  
<br>When you are finished making your edits go to;  
* Colors > Components > Compose > Switch Color Model to RGBA and click OK
* Colors > Components > Compose > Switch Color Model to RGBA and click OK
  * Switch Color Model to RGBA  if editing the HMVY
  * Keep Color Model as RGB if editing the CLEA
Once the Color Model is selected press OK


<br>When saving your texture make sure the extension is .DDS not .dds
<br>It will now open another window/page with the texture repacked with its channels together. You can now save your texture
* When saving your texture make sure the extension is .DDS not .dds


== CLEA ==
== CLEA ==
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