Modding:Texture formatting: Difference between revisions

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==== Basecolor Map ====
==== Basecolor Map ====
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1. Open your Basecolor Map in GIMP. Right-click on the layer and select "Add Alpha Channel". This will add an empty Alpha channel. <br>
[[File:Bm49.webp]]
[[File:Bm50.webp]]<br><br>
2. Your file is now ready to export. Go to "File -> Export As..."<br>
[[File:Nm19.webp]]<br><br>
3. Select a save location for your file, and name it to whatever you choose. Check the vanilla game textures to see what naming conventions are used for the files the textures are for. I personally also export a .png version to keep as a backup, but you will need a .dds file for the game. You can either rename your file with the .dds extension, or click "Select File Type (By Extension)" at the bottom to select the .dds file type. Once ready, just click "Export" to save your texture. A window will pop-up with export options. For .png, just leave everything at default.<br>
[[File:Nm20.webp]]<br>
[[File:Nm21.webp]]<br><br>
4. To correctly export your Normal map as a .dds file, make sure to select "BC1/DTX1" for Compression, and "Generate mipmaps" for Mipmaps. Set the Filter under Mipmap Options to "Kaiser".<br>
[[File:Bm51.webp]]
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==== Mask Map ====
==== Mask Map ====
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==== GIMP TL;DR ====
==== GIMP TL;DR ====
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