Modding:Texture formatting: Difference between revisions

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[[File:Nm20.webp]]<br>
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[[File:Nm21.webp]]<br><br>
[[File:Nm21.webp]]<br><br>
23. To correctly export your Normal map as a .dds file, make sure to select "BC1/DTX1" for Compression, and "Generate mipmaps" for Mipmaps. Set the Filter under Mipmap Options to "Kaiser".<br>
23. To correctly export your Physical map as a .dds file, make sure to select "BC1/DTX1" for Compression, and "Generate mipmaps" for Mipmaps. Set the Filter under Mipmap Options to "Kaiser".<br>
[[File:Pm47.webp]]
[[File:Pm47.webp]]
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[[File:Nm20.webp]]<br>
[[File:Nm20.webp]]<br>
[[File:Nm21.webp]]<br><br>
[[File:Nm21.webp]]<br><br>
4. To correctly export your Normal map as a .dds file, make sure to select "BC1/DTX1" for Compression, and "Generate mipmaps" for Mipmaps. Set the Filter under Mipmap Options to "Kaiser".<br>
4. To correctly export your Basecolor map as a .dds file, make sure to select "BC1/DTX1" for Compression, and "Generate mipmaps" for Mipmaps. Set the Filter under Mipmap Options to "Kaiser".<br>
[[File:Bm51.webp]]
[[File:Bm51.webp]]
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==== Mask Map ====
==== Mask Map ====
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The channels that mask maps use in the game vary depending on what the mask is used for. This example is just for horn textures, so check the vanilla game textures first to find out what channels you need. In any case, mask maps do not need an Alpha channel, so all you have to do for them is export as a .dds file.<br>
Either way, it doesn't hurt to check the Channels tab to make sure you've only got information in the channels that are supposed to have it, i.e. just the "green" channel for horn mask maps.<br>
[[File:Msk53.webp]]<br><br>
1. Your file is now ready to export. Go to "File -> Export As..."<br>
[[File:Nm19.webp]]<br><br>
2. Select a save location for your file, and name it to whatever you choose. Check the vanilla game textures to see what naming conventions are used for the files the textures are for. I personally also export a .png version to keep as a backup, but you will need a .dds file for the game. You can either rename your file with the .dds extension, or click "Select File Type (By Extension)" at the bottom to select the .dds file type. Once ready, just click "Export" to save your texture. A window will pop-up with export options. For .png, just leave everything at default.<br>
[[File:Nm20.webp]]<br>
[[File:Nm21.webp]]<br><br>
3. To correctly export your Mask map as a .dds file, make sure to select "BC3/ATI2 (3Dc)" for Compression, and "Generate mipmaps" for Mipmaps. Set the Filter under Mipmap Options to "Kaiser".<br>
[[File:Msk54.webp]]<br><br>
==== GIMP TL;DR ====
==== GIMP TL;DR ====
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