Modding:Texture formatting: Difference between revisions

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[[File:Msk54.webp]]<br><br>
[[File:Msk54.webp]]<br><br>
==== GIMP TL;DR ====
==== GIMP TL;DR ====
<br>
If you already know how to do all the channel editing and just need a quick reference on how these maps are set up and exported.<br>
Normal Map Channels: <br>
* Red - Nothing
* Green - Green
* Blue - Blue
* Alpha - Red<br><br>
Physical Map Channels:<br>
* Red - Metalness
* Green - Roughness
* Blue - AO
* Alpha - Nothing<br><br>
Basecolor Map Channels: <br>
* Red - Red
* Green - Green
* Blue - Blue
* Alpha - Nothing<br><br>
Mask Map Channels:<br>
Check vanilla textures for whatever you're masking. These usually don't need an Alpha channel.<br><br>
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