73
editsModding:Texture formatting: Difference between revisions
Jump to navigation
Jump to search
m
no edit summary
No edit summary |
mNo edit summary |
||
Line 193: | Line 193: | ||
[[File:Msk54.webp]]<br><br> | [[File:Msk54.webp]]<br><br> | ||
==== GIMP TL;DR ==== | ==== GIMP TL;DR ==== | ||
<br> | If you already know how to do all the channel editing and just need a quick reference on how these maps are set up and exported.<br> | ||
Normal Map Channels: <br> | |||
* Red - Nothing | |||
* Green - Green | |||
* Blue - Blue | |||
* Alpha - Red<br><br> | |||
Physical Map Channels:<br> | |||
* Red - Metalness | |||
* Green - Roughness | |||
* Blue - AO | |||
* Alpha - Nothing<br><br> | |||
Basecolor Map Channels: <br> | |||
* Red - Red | |||
* Green - Green | |||
* Blue - Blue | |||
* Alpha - Nothing<br><br> | |||
Mask Map Channels:<br> | |||
Check vanilla textures for whatever you're masking. These usually don't need an Alpha channel.<br><br> |