Free Lae'zel: Difference between revisions

Jump to navigation Jump to search
m
No edit summary
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{ up to date | 2023-09-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
|title=Free Lae'zel
|keywords=Lae'zel, Cage, Tieflings, Quest
|image=Free Laezel Quest.jpg
|description=Free Lae'zel is a quest on the Ravaged Beach in Act One of Baldur's Gate 3. It is initiated by finding where Lae'zel is being held in a cage by a pair of tiefling scouts, Nymessa and Damays.
}}
'''Free Lae'zel''' is a [[quest]] on the [[Ravaged Beach]] in [[Act One]] of Baldur's Gate 3. It is initiated by finding where [[Lae'zel]] is being held in a cage by a pair of tiefling scouts, [[Nymessa]] and [[Damays]].  
 
[[File:Free Laezel Quest.jpg|thumb|Lae'zel is trapped by a pair of tieflings.]]
[[File:Free Laezel Quest.jpg|thumb|Lae'zel is trapped by a pair of tieflings.]]
'''Free Lae'zel''' is a [[quest]] on the [[Ravaged Beach]] in [[Act One]] of Baldur's Gate 3. It is initiated by finding where [[Lae'zel]] is being held in a cage by a pair of tiefling scouts, [[Nymessa]] and [[Damays]].
{{SpoilerWarning}}
{{SpoilerWarning}}
{{Clear}}
{{Clear}}
Line 68: Line 74:


== Walkthrough ==
== Walkthrough ==
After the Nautiloid crashes, Lae'zel is nowhere to be seen. The player can inform Shadowheart that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, Nymessa and Damays, who view her as a threat. The party can convince the tieflings to shoot her cage down, to speak with her civilly, or to run away and let the party handle her:
After the [[Nautiloid]] crashes, Lae'zel is nowhere to be seen. The player can inform [[Shadowheart]] that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, Nymessa and Damays, who view her as a threat. The party can convince the tieflings to shoot her cage down, to speak with her civilly, or to run away and let the party handle her:
* [DECEPTION] This creature is dangerous. Get out of here - leave it to me! (DC 7)
* [<nowiki/>[[Deception|DECEPTION]]] This creature is dangerous. Get out of here - leave it to me! (DC 10)
* [PERSUASION] Shoot the trap down. We must kill it before it harms someone. (DC 7)
* [<nowiki/>[[Persuasion|PERSUASION]]] Shoot the trap down. We must kill it before it harms someone. (DC 5)
* [PERSUASION] She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her.
* [PERSUASION] She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her.
If the player is a [[Drow]], [[Duergar]], or [[Githyanki]], the Tieflings exclaim their presence, and will immediately turn hostile unless the player passes an [[Intimidation]] check. (DC 5)


If the party chooses to let the tieflings shoot the trap down, then the party must choose to side with Lae'zel or the tieflings. If the party tries to deceive the tieflings into leaving Lae'zel to them, the tieflings refuse to leave but still cut her down from the trap so they can bring her to camp. Additionally, if the player is a Githyanki, the tieflings exclaim "Holy hells! Another one!" and immediately become hostile.
If the party chooses to let the tieflings shoot the trap down, then the party must choose to side with Lae'zel or the tieflings. If the party tries to deceive the tieflings into leaving Lae'zel to them, the tieflings refuse to leave but still cut her down from the trap so they can bring her to camp.


In instances where the tieflings do not voluntarily cut Lae'zel down from her cage, she can be cut down using a bow, which the two tieflings drop as loot.
In instances where the tieflings do not voluntarily cut Lae'zel down from her cage, she can be cut down using a bow, which the two tieflings drop as loot. A ranged spell attack can also be used.


Once Lae'zel is down, there are several options. The party can recruit Lae'zel and have her join the party, agree to go their separate ways, or kill Lae'zel. Lae'zel can also simply be left to her fate.
Once Lae'zel is down, there are several options. The party can recruit Lae'zel and have her join the party, agree to go their separate ways, or kill Lae'zel. Lae'zel can also simply be left to her fate.
Line 82: Line 89:
* Lae'zel as a companion.
* Lae'zel as a companion.


{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]

Navigation menu