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editsModding:Texture formatting: Difference between revisions
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3. To correctly export your Mask map as a .dds file, make sure to select "BC5/ATI2 (3Dc)" for Compression, and "Generate mipmaps" for Mipmaps. Set the Filter under Mipmap Options to "Kaiser".<br> | 3. To correctly export your Mask map as a .dds file, make sure to select "BC5/ATI2 (3Dc)" for Compression, and "Generate mipmaps" for Mipmaps. Set the Filter under Mipmap Options to "Kaiser".<br> | ||
[[File:Msk54.webp|frameless]]<br><br> | [[File:Msk54.webp|frameless]]<br><br> | ||
==== | ==== Export Settings TL;DR ==== | ||
If you already know how to do all the channel editing and just need a quick reference on how these maps are set up and exported.<br><br> | If you already know how to do all the channel editing and just need a quick reference on how these maps are set up and exported.<br><br> | ||
Normal Map Channels: <br> | Normal Map Channels: <br> | ||
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DDS Export Settings:<br> | DDS Export Settings:<br> | ||
* Normal Map:<br> | * '''Normal Map:'''<br> | ||
* BC3 DTX5<br><br> | * BC3 DTX5<br><br> | ||
* Physical Map:<br> | * '''Physical Map:'''<br> | ||
* BC1 DTX1<br><br> | * BC1 DTX1<br><br> | ||
* Basecolor Map:<br> | * '''Basecolor Map:'''<br> | ||
* BC1 DTX1<br><br> | * BC1 DTX1<br><br> | ||
<br> | |||
* BC5 Unsigned / BC5 ATI2 | '''Mask Map:'''<br> | ||
* These again depend on the type of mask you're creating. I'll be collecting as much info for different mask maps here as I find. | |||
* BC5 Unsigned (Paint.NET) / BC5 ATI2 (GIMP) for Horn masks | |||
* BC7 RGBA 8bpp | Explicit alpha (Photoshop) / BC7 sRGB or BC7 Linear (Paint.NET) for Shared Scars MSK (thanks to [https://www.nexusmods.com/baldursgate3/users/47038262 aurebuen] for the info) |