Modding:Texture formatting: Difference between revisions

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3. To correctly export your Mask map as a .dds file, make sure to select "BC5/ATI2 (3Dc)" for Compression, and "Generate mipmaps" for Mipmaps. Set the Filter under Mipmap Options to "Kaiser".<br>
3. To correctly export your Mask map as a .dds file, make sure to select "BC5/ATI2 (3Dc)" for Compression, and "Generate mipmaps" for Mipmaps. Set the Filter under Mipmap Options to "Kaiser".<br>
[[File:Msk54.webp|frameless]]<br><br>
[[File:Msk54.webp|frameless]]<br><br>
==== GIMP TL;DR ====
==== Export Settings TL;DR ====
If you already know how to do all the channel editing and just need a quick reference on how these maps are set up and exported.<br><br>
If you already know how to do all the channel editing and just need a quick reference on how these maps are set up and exported.<br><br>
Normal Map Channels: <br>
Normal Map Channels: <br>
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DDS Export Settings:<br>
DDS Export Settings:<br>
* Normal Map:<br>
* '''Normal Map:'''<br>
* BC3 DTX5<br><br>
* BC3 DTX5<br><br>
* Physical Map:<br>
* '''Physical Map:'''<br>
* BC1 DTX1<br><br>
* BC1 DTX1<br><br>
* Basecolor Map:<br>
* '''Basecolor Map:'''<br>
* BC1 DTX1<br><br>
* BC1 DTX1<br><br>
* Mask Map:<br>
<br>
* BC5 Unsigned / BC5 ATI2
'''Mask Map:'''<br>
* These again depend on the type of mask you're creating. I'll be collecting as much info for different mask maps here as I find.
* BC5 Unsigned (Paint.NET) / BC5 ATI2 (GIMP) for Horn masks
* BC7 RGBA 8bpp | Explicit alpha (Photoshop) / BC7 sRGB or BC7 Linear (Paint.NET) for Shared Scars MSK (thanks to [https://www.nexusmods.com/baldursgate3/users/47038262 aurebuen] for the info)
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