739
edits→Learning About the Nightsong
No edit summary |
|||
Line 93: | Line 93: | ||
=== Learning About the Nightsong === | === Learning About the Nightsong === | ||
==== Aradin ==== | ==== Aradin ==== | ||
The first time the party enters the proximity of the [[Druid Grove]], a number of adventurers are banging on the gates, begging to be let in. Shortly after, the Grove is attacked by a raiding party of goblins. After the battle, the survivors enter the Grove. Inside, a man name Aradin argues with the leader of the tieflings, [[Zevlor]], over the danger that was brought to the Grove. He also asks Aradin where the First Druid, [[Halsin]] is, to which Aradin explains he got captured at the [[Goblin Camp]]. The party can either defuse tensions, knock out Aradin, or let Zevlor knock him out. Later, Aradin can be found drinking at the Grove. Aradin is by the stone door at [[The Hollow]], under a blue tent. | The first time the party enters the proximity of the [[Druid Grove]], a number of adventurers are banging on the gates, begging to be let in. Shortly after, the Grove is attacked by a raiding party of goblins. After the battle, the survivors enter the Grove. Inside, a man name Aradin argues with the leader of the tieflings, [[Zevlor]], over the danger that was brought to the Grove. He also asks [[Aradin]] where the First Druid, [[Halsin]] is, to which Aradin explains he got captured at the [[Goblin Camp]]. The party can either defuse tensions, knock out Aradin, or let Zevlor knock him out. Later, Aradin can be found drinking at the Grove. Aradin is by the stone door at [[The Hollow]], under a blue tent. | ||
If the party asks what happened to the First Druid, Aradin explains that him and his crew were hired to track down an ancient relic, the [[Nightsong]], by a wizard in Baldur's Gate. When Halsin got wind of their plans, he eagerly asked to accompany them. Unfortunately, the group was ambushed by goblins and Halsin was captured. | If the party asks what happened to the First Druid, Aradin explains that him and his crew were hired to track down an ancient relic, the [[Nightsong]], by a wizard in Baldur's Gate. When Halsin got wind of their plans, he eagerly asked to accompany them. Unfortunately, the group was ambushed by goblins and Halsin was captured. | ||
Line 164: | Line 164: | ||
===== Yurgir's Umbral Gem ===== | ===== Yurgir's Umbral Gem ===== | ||
There is one more Umbral Gem, which is in the possession of Yurgir, the orthon that Raphael is hunting. The party can either kill him as part of [[Kill Raphael's Old Enemy]], trick him into killing himself, or help him as part of [[Break Yurgir's Contract]]. Regardless of how the conflict is resolved, the party can take the gem, which is in front of his throne of skulls (X:-641, Y:-754). | There is one more Umbral Gem, which is in the possession of [[Yurgir]], the orthon that Raphael is hunting. The party can either kill him as part of [[Kill Raphael's Old Enemy]], trick him into killing himself, or help him as part of [[Break Yurgir's Contract]]. Regardless of how the conflict is resolved, the party can take the gem, which is in front of his throne of skulls (X:-641, Y:-754). | ||
==== The Silent Library ==== | ==== The Silent Library ==== | ||
Before placing the Umbral Gems on the Pedestal of Reckoning, Shadowheart has one final request if she is in the party. She states that she needs to obtain the [[Spear of Night]] if she is to become a Dark Justiciar. The Spear is in the Silent Library. | Before placing the Umbral Gems on the Pedestal of Reckoning, [[Shadowheart]] has one final request if she is in the party. She states that she needs to obtain the [[Spear of Night]] if she is to become a Dark Justiciar. The Spear is in the Silent Library. | ||
The Silent Library is south of the Faith-Step Trial. Once inside, [[Silence]] is cast over the party. If the party is detected, a number of [[Justiciar Soulhunter]] and [[Justiciar Nightweaver]] attack. Defeating [[The Librarian]] at the centre of the room ends the Silence spell. With a successful Perception check, the party notices a button (X:-784, Y:-747) that unlocks the locked gate to the west. | The Silent Library is south of the Faith-Step Trial. Once inside, [[Silence]] is cast over the party. If the party is detected, a number of [[Justiciar Soulhunter]] and [[Justiciar Nightweaver]] attack. Defeating [[The Librarian]] at the centre of the room ends the Silence spell. With a successful Perception check, the party notices a button (X:-784, Y:-747) that unlocks the locked gate to the west. | ||
Line 173: | Line 173: | ||
To access the hidden room, the party must offer the correct book to the pedestal. The correct book is [[Teachings of Loss: The Nightsinger]] (X:-771, Y:-742) which is inside a trapped bookshelf (DC 15). Interact with the Riddle of the Night and combine it with the book to open the way. Inside is the Spear of Night, as well as [[Dark Justiciar Half-Plate]] and a [[Dark Justiciar Helmet]]. Giving the Spear to Shadowheart allows her to claim her place as a Dark Justiciar. | To access the hidden room, the party must offer the correct book to the pedestal. The correct book is [[Teachings of Loss: The Nightsinger]] (X:-771, Y:-742) which is inside a trapped bookshelf (DC 15). Interact with the Riddle of the Night and combine it with the book to open the way. Inside is the Spear of Night, as well as [[Dark Justiciar Half-Plate]] and a [[Dark Justiciar Helmet]]. Giving the Spear to Shadowheart allows her to claim her place as a Dark Justiciar. | ||
Return to the Pedestal of Reckoning and use the Umbral Gems to activate the moving disks. The path ends at a pool of water to [[ | Return to the Pedestal of Reckoning and use the Umbral Gems to activate the moving disks. The path ends at a pool of water to The [[Shadowfell]]. | ||
=== Shadowfell === | === Shadowfell === | ||
'''WARNING: Entering Shadowfell locks the player out of many | '''WARNING: Entering Shadowfell locks the player out of many side quests, and pushes the player to the end of the act. Do NOT enter until all other business in the area has been resolved.''' | ||
If Balthazar was not killed, he arrives in the Shadowfell immediately after the player, thanking them for their service in completing the trials. He floats ahead and tells the party to come with him to witness greatness. Once the party leaps to the heart of the Shadowfell, they learn the Nightsong is not an object, but an aasimar woman named [[Dame Aylin]]. She has been held captive by Thorm using the power of Balthazar to share her immortal life with him. | If Balthazar was not killed, he arrives in the Shadowfell immediately after the player, thanking them for their service in completing the trials. He floats ahead and tells the party to come with him to witness greatness. Once the party leaps to the heart of the Shadowfell, they learn the Nightsong is not an object, but an aasimar woman named [[Dame Aylin]]. She has been held captive by Thorm using the power of Balthazar to share her immortal life with him. | ||
Line 187: | Line 187: | ||
If Shadowheart is not brought along, then she immediately confronts the party for denying her the destiny she'd always dreamed of. She leaves the party. Additionally, the Nightsong can only be killed by Shadowheart - otherwise, attempting to do so does nothing but annoy Dame Aylin. | If Shadowheart is not brought along, then she immediately confronts the party for denying her the destiny she'd always dreamed of. She leaves the party. Additionally, the Nightsong can only be killed by Shadowheart - otherwise, attempting to do so does nothing but annoy Dame Aylin. | ||
If the party lets Balthazar take the Nightsong to Moonrise Towers, then he tells them to meet them there to | If the party lets Balthazar take the Nightsong to [[Moonrise Towers]], then he tells them to meet them there to receive Ketheric Thorm's favour. Once the party arrives and speaks to [[Disciple Z'rell]], she only lets them proceed if [[Resolve the Abduction]] is completed. The party must kidnap Isobel from the Last Light Inn to be allowed to see Thorm. If Isobel is already dead, then Z'rell lets that party up to face judgement. | ||
If the Nightsong is freed, she thanks the party. If Shadowheart spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Dame Aylin grants her a new weapon as thanks - the [[Moonlight Glaive]]. Then, Aylin flies off to face Thorm, starting [[Defeat Ketheric Thorm]]. After leaving the Shadowfell, Lady Shar subjects Shadowheart to unimaginable torment before sending her back to the mortal realm, and Shadowheart loses her favor. Once the battle with Thorm is over, Aylin and Isobel, if she is alive, stay at camp. | If the Nightsong is freed, she thanks the party. If Shadowheart spared her, then she throws the Spear of Night into the abyss of the Shadowfell. However, Dame Aylin grants her a new weapon as thanks - the [[Moonlight Glaive]]. Then, Aylin flies off to face Thorm, starting [[Defeat Ketheric Thorm]]. After leaving the Shadowfell, Lady Shar subjects Shadowheart to unimaginable torment before sending her back to the mortal realm, and Shadowheart loses her favor. Once the battle with Thorm is over, Aylin and Isobel, if she is alive, stay at camp. | ||
Line 194: | Line 194: | ||
=== Sorcerous Sundries === | === Sorcerous Sundries === | ||
Sorcerous Sundries (X:-15, Y:-68) is in the Lower City, southwest of the Baldur’s Mouth building and southeast of the Lower City Central Wall Waypoint. If Aradin is alive, he is at the entrance to the store, arguing with a sentient armour. He demands payment and orders the construct to let him through. After he notices the party, he asks if they found the Nightsong, to which the party can lie or tell him they found her. If Aradin believes the party has her, he later appears at camp with a group of seven mercenaries to take the Nightsong by force. | [[Sorcerous Sundries]] (X:-15, Y:-68) is in the [[Lower City]], southwest of the Baldur’s Mouth building and southeast of the Lower City Central Wall Waypoint. If [[Aradin]] is alive, he is at the entrance to the store, arguing with a sentient armour. He demands payment and orders the construct to let him through. After he notices the party, he asks if they found the Nightsong, to which the party can lie or tell him they found her. If Aradin believes the party has her, he later appears at camp with a group of seven mercenaries to take the Nightsong by force. | ||
If [[Rolan]] was left alive, he greets the party at the front desk and provides them with a flyer about the Nightsong, with Lorroakan offering a grand reward for the "relic." Go up the stairs and a projection of Lorroakan appears and tells the party to proceed through the correct portal if they have information on the Nightsong. There are four portals, each with a plaque next to them. When the plaques are read, they state different claims about what the Nightsong is. The party needs to go through the portal with the correct information. Choose the blue portal on the western end that states the Nightsong is an immortal being, the child of a deity to proceed to [[Ramazith's Tower]]. | If [[Rolan]] was left alive, he greets the party at the front desk and provides them with a flyer about the Nightsong, with [[Lorroakan]] offering a grand reward for the "relic." Go up the stairs and a projection of Lorroakan appears and tells the party to proceed through the correct portal if they have information on the Nightsong. There are four portals, each with a plaque next to them. When the plaques are read, they state different claims about what the Nightsong is. The party needs to go through the portal with the correct information. Choose the blue portal on the western end that states the Nightsong is an immortal being, the child of a deity to proceed to [[Ramazith's Tower]]. | ||
[[File:Lorroakan Wand Quest.jpg|thumb|Lorroakan purchased a wand from a Calisham Warlock that can control celestials.]] | [[File:Lorroakan Wand Quest.jpg|thumb|Lorroakan purchased a wand from a Calisham Warlock that can control celestials.]] |