Improvised Melee Weapon: Difference between revisions

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{{ up to date | 2023-10-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{See also|Improvised Melee Weapon (Bonus Action)}}
| summary = '''Improvised Melee Weapon''' is a Common Action that allows the user to improvise an attack by picking up an item or creature off the ground.
{{ActionPage
| summary = '''Improvised Melee Weapon''' is a common [[Action]] that allows the user to improvise an attack by picking up an item or creature off the ground or from their inventory.
| description = Pick up an item or creature and use it to make a melee attack.
| description = Pick up an item or creature and use it to make a melee attack.
 
| extra description = Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage.
Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage.
| image = Improvised Melee Weapon.webp
| image = Improvised Melee Weapon.webp
| cost = action
| cost = action
| concentration =
| damage =
| damage2 =
| attack roll = yes
| attack roll = yes
| recharge =
| duration =
| range = melee
| range = melee
| aoe =  
| damage = Object
| aoe m =  
| damage type = Bludgeoning
| aoe ft =  
| additional = Range for picking up objects from the ground is {{AOE|m=1|ft=3|radius}}
| save =
* Damage:
| additional =  
** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage
* Damage determined by the weight of the item or creature
** For other objects and creatures, damage is determined by the targets weight{{note|name=weight|This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking '''"Examine -> Detailed Info"''' and looking under '''"Weight: "'''.}} of the object being thrown:
** Lighter items (10kg or less) deal {{DamageText|1d4|Bludgeoning}} damage
*** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1d4|Bludgeoning}} damage.
** Heavier items (more than 10kg) deal {{DamageText|2d4|Bludgeoning}} damage
*** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|2d4|Bludgeoning}} damage.
| higherlevels =  
*** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage.
| notes =
* If the thrown object or creature is heavier than half the targets weight the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=weight}}
* The weight of a creature is '''not''' influenced by their equipped items or the items in their inventory, as of Early Access Patch 9.
* If the thrown object or creature is heavier the targets weight the target will become {{cond|Prone}} (no saving throw).{{note|name=weight}}
* A creature may only be used as an Improvised Melee Weapon if it is at least one [[Creature Size|Size]] category smaller than the wielder.
* Throwing a creature will apply {{Cond|prone}} to that thrown creature (no saving throw).
** As of Early Access Patch 9, this limitation is not applied consistently to all creatures. For example, [[Scratch]] the dog is of Medium size but can be used as an improvised weapon by other Medium creatures (with 17 or higher [[Strength]]).
| condition = Prone
** Creature sizes can be increased or decreased by the {{SAI|Enlarge/Reduce}} spell.
| condition duration = 1
| common = yes
| notes = * A creature can pick up items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Improvised Weapon is {{weight|kg=64.8|lb=130}}.
** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}).
* Triggers {{SAI|Extra Attack}}.
* Can be done as a free attack after triggering {{SAI|Extra Attack}}.
* {{class|Berserker}} can do this as a bonus action via {{SAI|Improvised Melee Weapon (Bonus Action)}}.
* '''Improvised Melee Weapon''' counts as a melee unarmed attack.
** The {{SAI|Tavern Brawler}} feat improves Improvised Melee Weapon.
}}
}}
[[Category:Common Actions]]
== Footnotes ==
{{notelist}}
== References ==
{{reflist}}
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