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  • Damage (redirect from Damage type) (section Damage types)
    damage type is doubled. Damage dealt to a creature with immunity to that damage type is reduced to zero. Resistance and vulnerability to the same type cancel
    7 KB (1,200 words) - 13:37, 5 February 2025
  • strange, unnatural creatures that aren't easily categorised into any single type. They do not fit neatly into the natural order, with no evolutionary predators
    4 KB (393 words) - 03:23, 28 December 2024
  • Piercing (category Damage type disambiguation pages)
    Piercing is a Damage Type in Baldur's Gate 3. For sources of Piercing, see Category:Sources of Piercing damage. For creatures weak to Piercing, see Category:Vulnerable
    29 bytes (45 words) - 21:56, 9 October 2023
  • Bludgeoning (category Damage type disambiguation pages)
    Bludgeoning is a Damage Type in Baldur's Gate 3. For sources of Bludgeoning, see Category:Sources of Bludgeoning damage. For creatures weak to Bludgeoning
    32 bytes (45 words) - 21:47, 28 January 2024
  • Conditions (redirect from Stack type) (section Stack type)
    same stack ID, is decided by the stack type and/or stack priority of the condition you are applying. Stack type determines what happens when applying a
    11 KB (894 words) - 14:47, 29 August 2024
  • Fire (category Damage type disambiguation pages)
    This article is about the damage type. For other uses, see Fire (disambiguation). Fire is a Damage Type in Baldur's Gate 3. For sources of Fire, see Category:Sources
    82 bytes (58 words) - 23:34, 2 May 2024
  • Slashing (category Damage type disambiguation pages)
    Slashing is a Damage Type in Baldur's Gate 3. For sources of Slashing, see Category:Sources of Slashing damage. For creatures weak to Slashing, see Category:Vulnerable
    29 bytes (45 words) - 21:56, 9 October 2023
  • Necrotic (category Damage type disambiguation pages)
    Necrotic is a Damage Type in Baldur's Gate 3. For sources of Necrotic, see Category:Sources of Necrotic damage. For creatures weak to Necrotic, see Category:Vulnerable
    29 bytes (45 words) - 21:57, 9 October 2023
  • Poison (category Damage type disambiguation pages)
    Poison is a Damage Type in Baldur's Gate 3. For sources of Poison, see Category:Sources of Poison damage. For creatures weak to Poison, see Category:Vulnerable
    85 bytes (51 words) - 16:14, 14 March 2024
  • Psychic (category Damage type disambiguation pages)
    Psychic is a Damage Type in Baldur's Gate 3. For sources of Psychic, see Category:Sources of Psychic damage. For creatures weak to Psychic, see Category:Vulnerable
    28 bytes (45 words) - 21:57, 9 October 2023
  • Poisoned (Condition) (category No tick type)
    This page is about the condition. For the condition type, see Poisoned (condition type). For the items, see Coatings. Suffers Disadvantage on Attack rolls
    693 bytes (192 words) - 07:59, 14 May 2024
  • Cold (category Damage type disambiguation pages)
    Cold is a Damage Type in Baldur's Gate 3. For sources of Cold, see Category:Sources of Cold damage. For creatures weak to Cold, see Category:Vulnerable
    25 bytes (45 words) - 21:52, 28 January 2024
  • Radiant (category Damage type disambiguation pages)
    Radiant is a Damage Type in Baldur's Gate 3. For sources of Radiant, see Category:Sources of Radiant damage. For creatures weak to Radiant, see Category:Vulnerable
    28 bytes (45 words) - 21:45, 9 October 2023
  • Frightened (Condition) (category Has tick type)
    Cannot move. Frightened entities also have Disadvantage on Ability checks and Attack rolls. Frightened  Stack ID: FRIGHTENED  Status groups: SG_Frightened
    309 bytes (146 words) - 23:49, 13 May 2024
  • Prone (Condition) (category No tick type)
    See also Prone (Condition Type) Can't move or take  Actions,  Bonus actions, or  Reactions, and has Disadvantage on Strength and Dexterity saving throws
    4 KB (668 words) - 23:54, 11 January 2025
  • Charmed (Condition) (category No tick type)
    Can't attack spellcaster. Spellcaster has Advantage on Charisma Checks in dialogue. Charmed  Stack ID: CHARMED  Status groups: SG_Charmed, SG_Condition
    240 bytes (70 words) - 22:40, 13 May 2024
  • not be intelligent. In Baldur's Gate 3, there is only one giant creature type in the game and they are all of Large size. Main articles: Ogre and Ogre
    1 KB (83 words) - 07:46, 28 January 2025
  • Thunder (category Damage type disambiguation pages)
    Not to be confused with Thunder (Flaming Fist) Thunder is a Damage Type in Baldur's Gate 3. For sources of Thunder, see Category:Sources of Thunder damage
    69 bytes (53 words) - 17:47, 11 July 2024
  • means the total damage taken from a type of damage is reduced to 0. This means the creature takes no damage of that type, even if another effect applies vulnerability
    5 KB (593 words) - 13:37, 5 February 2025
  • Blinded (Condition) (category No tick type)
    This page is about the condition. For the status group, see Blinded (status group). Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls
    692 bytes (186 words) - 03:12, 16 December 2024
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