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Trephination
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Description
Make a burr hole into an enemy's skull and possibly knock them Prone.Properties
- Cost
- Action
- Damage: 1~6 + modifiers
- Details
- Melee Weapon Attack Roll
- DEX Save (Weapon action DC + 2)
- Range: Normal weapon range
- Recharge: Short rest
- Must be proficient with weapon
Technical details
UID
Target_MAG_WeaponAction_Trepan Spell flags
Condition: Prone
Prone
Duration: 2 turns
DEX Save (Weapon action DC + 2)
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Granted by items:





















