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{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| image = Maul PlusOne Icon.png
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->| image = Maul PlusOne Icon.png <!-- A high-res image of the item. -->
| controller icon = Maul PlusOne Unfaded.png
| icon = Maul PlusOne Unfaded Icon.png
| icon = Maul PlusOne Unfaded Icon.png
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|maul]] that afflicts targets with [[Bone Chilled (Condition)|Bone Chilled]] condition on each successful hit.
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|maul]] that afflicts targets with {{cond|Bone Chilled}} condition on each successful hit.
| quote = Bringer of that which it is.
| seo description = Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit.
| category = martial
| quote = <!-- In-game tooltip quote. -->
| melee or ranged = melee
Bringer of that which it is.
| handedness = two-handed
| category = martial <!-- "martial" or "simple" -->
| type = Mauls
| melee or ranged = melee <!-- "melee" or "ranged" -->
| rarity = uncommon
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| damage = 2d6
| type = Mauls <!-- One of [[Category:Weapon Types]]. Always plural! -->
| damage type = Bludgeoning
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 2d6 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 4.5
| weight kg = 4.5 <!-- The weight in kg. -->
| weight lb = 9.0
| weight lb = 9.0 <!-- The weight in in lb. -->
| price = 65
| price = 65 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| uid = UNI_DoomHammer
| uid = UNI_DoomHammer
| uuid = 2f481fef-1877-4eac-820d-dc3210ff0b36
| uuid = 2f481fef-1877-4eac-820d-dc3210ff0b36
| passives = Edge of Terror
| special = <!-- List of special features or abilities granted by the weapon. -->
| special =
* {{Passive|Edge of Terror}}
| weapon actions = Backbreaker, Concussive Smash, Tenacity
* {{Passive|Tenacity (passive feature)}}
| weapon actions = Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| condition = Bone Chilled
| condition = Bone Chilled
| condition duration = 2
| condition duration = 2
| where to find =
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
*This weapon can be bought from these traders:
*This weapon can be bought from these traders:
**[[Grat the Trader]] in the [[Goblin Camp]]
**[[Grat the Trader]] in the [[Goblin Camp]]
| notes = *Damage from [[Tenacity]] still applies the {{cond|Bone Chilled}} effect, effectively giving the hammer a 100% chance of applying it per strike. This make it exceptional for fights against enemies with healing mechanics, such as the [[Apostle of Myrkul]]
| notes = *Damage from Tenacity still applies the {{cond|Bone Chilled}} effect, effectively giving the hammer a 100% chance of applying it per strike.
}}
}}


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