Editing Hamarhraft
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{{ up to date | 2023-09-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{WeaponPage | {{WeaponPage | ||
| | | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| | | image = Hamarhraft Icon.png<!-- A high-res image of the item. --> | ||
| description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls|Maul]] that deals {{DamageType|Thunder}} damage in an area around the wielder when they land a jump. | |||
| description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls| | | seo description = Hamarhraft is an uncommon Maul that deals Thunder damage in an area around the wielder when they land a jump. | ||
| seo description = Hamarhraft is an uncommon | | quote = <!-- In-game tooltip quote. --> | ||
| quote = The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions. | The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions. | ||
| category = martial | | category = martial <!-- "martial" or "simple" --> | ||
| melee or ranged = melee | | melee or ranged = melee <!-- "melee" or "ranged" --> | ||
| handedness = two-handed | | handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" --> | ||
| type = Mauls | | type = Mauls <!-- One of [[Category:Weapon Types]]. Always plural! --> | ||
| rarity = uncommon | | rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| damage = 2d6 | | enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage type = Bludgeoning | | damage = 2d6 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. --> | ||
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | |||
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | |||
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | |||
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | |||
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> | |||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. --> | |||
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | |||
| finesse = | |||
| heavy = yes | | heavy = yes | ||
| light = | |||
| loading = | |||
| reach = | |||
| thrown = | |||
| can't dual wield = | |||
| dippable = yes | | dippable = yes | ||
| weight kg = 4.5 | | weight kg = 4.5 <!-- The weight in kg. --> | ||
| weight lb = 9.0 | | weight lb = 9.0 <!-- The weight in in lb. --> | ||
| price = 65 | | price = 65 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). --> | ||
| | | weapon actions = Tenacity, Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | ||
| | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
| | * '''Shockwave:''' When the wearer [[Jump (Bonus Action)|Jumps]], they deal {{DamageText|1d4|Thunder}} damage in a 3 m / 10 ft radius upon landing. | ||
| | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
| | *Found in a Gilded Chest in one of the burning rooms on the second story of the inn at [[Waukeen's Rest]] {{Coords|-84|630}}. This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in Turn-Based Mode. | ||
| where to find = *Found in a | **Needs to be acquired before the first [[Long Rest]] after coming to Waukeen's Rest for the first time. If you come to the burning room after a long rest, the weapon will be unavailable. | ||
}} | }} | ||