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{{ up to date | 2023-08-13 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Mimics are a type of Monstrosity creature in Baldur's Gate 3. They often resemble ordinary chests and devour unaware prey that attempt to open them.
| description = Mimics are a type of Monstrosity creature in Baldur's Gate 3. They often resemble ordinary chests and devour unaware prey that attempt to open them.
| image = Mimic.webp
| image = Mimic.webp
}}
}}
{{Infobox statistics
{{CharacterInfo
| name = Mimic
|title =
| image = Mimic Model.png
|name = Mimic
| race = [[Monstrosity]]
|image=[[File:Mimic Model.png|350px]]
| size = Medium
|STR=17
| type = Monstrosity
|DEX=12
| armour_class = 12
|CON=15
| hit_points = 58
|INT=5
| hit_points_tactician = 75
|WIS=13
| movement_speed_meters = 4.5
|CHA=8
| movement_speed_feet = 15
|level=3
| weight_kg = 50
|race=Monstrosity
| weight_lb = 100
|type=Monstrosity
| level = 3
|HP=58; 75{{Tactician}}
| str = 17
|AC=12
| dex = 12
|speed=4.5m / 15ft
| con = 15
|size=Medium
| int = 5
|weight=50kg / 100lbs
| wis = 13
|proficiency=2
| cha = 8
|initiative=+1
|class =  
|subclass =  
|background=  
|location = [[Grymforge]] [[Moonrise Towers]]
|family =  
|allies =  
|enemies =  
|alt-name =In-game
|alt-image =[[File:Mimic.webp|350px]]
|bludgeoning=double|slashing=double|piercing=double|acid=Immune
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}
}}'''Mimics''' are a type of [[List_of_Creature_Types#Monstrosity|Monstrosity]] creature in [[Baldur's Gate 3]]. They often resemble ordinary chests and devour unaware prey that attempt to open them.


| resistant1 = Bludgeoning
== About Mimics ==
| resistant2 = Slashing
| resistant3 = Piercing
| immune1 = Acid
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
'''Mimics''' are a type of [[List_of_Creature_Types#Monstrosity|Monstrosity]] creature in [[Baldur's Gate 3]]. They often resemble ordinary chests and devour unaware prey that attempt to open them.
 
== About ==
Mimics can transform to take on the appearance of ordinary objects, often resembling that of treasure chests. They lie in wait and grow long tentacles and reveal sharp teeth, feasting on unaware prey that get close.
Mimics can transform to take on the appearance of ordinary objects, often resembling that of treasure chests. They lie in wait and grow long tentacles and reveal sharp teeth, feasting on unaware prey that get close.
Mimics can be found at the [[Grymforge]] and [[Moonrise Towers]].


== Attacks ==
== Attacks ==


{{Feature box|Bite (Mimic)}}
{{Feature box|name=Bite|link=Bite (Mimic)|image name=Bite.webp
|{{DamageInfo|1d8+3|Piercing|save=Strength|save effect=Disarmed}}
Bite a target and possibly swallow its weapon.
}}


{{Feature box|Pseudopod Lash}}
{{Feature box|name=Pseudopod Lash|image name=Thorn Whip.webp
|{{DamageInfo|2d6+3|type=Acid}}
* Lash out with a tongue-like appendage to reduce the target's [[Armour Class|AC]] by 2 and pull it {{Range|m=6|ft=20}} closer.
}}


== Tactics ==
== Tactics ==
Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a [[Perception]] [[Skill Check]] at [[Difficulty Class|DC]] 20. If failed, that character will be [[Initiative|Surprised]] as the fight starts.
Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a [[Perception]] [[Skill Check]] at [[Difficulty Class|DC]] 20. If failed, that character will be [[Initiative|Surprised]] as the fight starts.


The best approach when fighting a Mimic is to make ranged attacks from a distance. Mimics have only half the movement speed of most enemies and most of their attacks are close range. Just be careful that your party is positioned so that their [[Pseudopod Lash]] attack does not pull a party member down a chasm or off a cliff face (which can happen while fighting the Mimics in [[Grymforge]]). It is also wise to keep extra weapons on hand in case a character has theirs eaten by their [[Bite (Mimic)|Bite]] attack.
The best approach is to get up close to a Mimic before it can use its [[Pseudopod Lash]] attack, which can fling someone to a swift end down a chasm in the case of the Mimics in [[Grymforge]]. It is also wise to keep extra weapons on hand in case a character has theirs eaten from their [[Bite (Mimic)|Bite]] attack or relying on your companions to kill the mimic to retrieve it from its corpse.


Because of their low [[Intelligence]], [[Wisdom]] and [[Charisma]], Mimics are vulnerable to the many spells involving such [[Saving Throw|Saving Throws]].
Because of their low [[Intelligence]], [[Wisdom]] and [[Charisma]] they are vulnerable to spells involving such [[Saving Throw|Saving Throws.]]


They are also immune to being knocked [[Prone (Condition)|Prone]].
They are also immune to being knocked [[Prone (Condition)|Prone]].


== Loot ==
== Drops ==
* Gold
* Gold
* Random mix of common weapons, rings and/or gems.
* Random mix of common weapons, rings and/or gems.
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* {{RarityItem|Spineshudder Amulet}} (Moonrise Towers Mimic)
* {{RarityItem|Spineshudder Amulet}} (Moonrise Towers Mimic)


== Gallery ==
== External Links ==
<gallery heights="250px" mode="packed">
Mimic.webp|Appearance in-game.
</gallery>
 
== External links ==
* {{FRWiki|Mimic|long}}
* {{FRWiki|Mimic|long}}
[[Category: Monstrosities]]
[[Category: Monstrosities]]
{{NavCreatures}}
{{NavCreatures}}
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