Editing Shattered Flail
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{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | {{WeaponPage | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | |||
| image = Shattered Flail Icon.png | | image = Shattered Flail Icon.png | ||
| description = {{rare|Shattered Flail}} is a rare [[Mace]] with a +2 [[Enchantment]] that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking. | |||
| description = {{rare|Shattered Flail}} is a rare +2 [[ | |||
| quote = A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite. | | quote = A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite. | ||
| category = simple <!-- martial or simple --> | | category = simple <!-- martial or simple --> | ||
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| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | | range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | ||
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | | range ft = <!-- Leave EMPTY if melee, otherwise range in feet. --> | ||
| ammunition = | | <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | ||
| finesse = | | ammunition = | ||
| heavy = | | finesse = | ||
| light = | | heavy = | ||
| loading = | | light = | ||
| reach = | | loading = | ||
| thrown = | | reach = | ||
| can't dual wield = | | thrown = | ||
| can't dual wield = | |||
| dippable = yes | | dippable = yes | ||
| weight kg = 1.8 | | weight kg = 1.8 | ||
| weight lb = 3.6 | | weight lb = 3.6 | ||
| price = | | price = 480 | ||
| | | actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. --> | ||
| | * {{Concussive Smash}} | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | |||
* Dropped by the [[Flind]], 'leader' of the group of [[Gnoll]]s attacking the Zhentarim caravan on the [[Risen Road]]. | |||
| special = | | special = | ||
| | * '''Yeenoghu's Gift:''' Hitting an enemy with this weapon heals the wielder for {{DamageText|1d6|Healing}} - but they can go '''Mad''' if they don't continue hitting an enemy each turn. | ||
| | ** '''Mad:''' Hostile to everyone in the vicinity. | ||
* | *** {{Duration|1}} | ||
* ''See [[#Notes and Trivia|Notes and Trivia]] for mechanical explanation and other notes.'' | |||
}} | }} | ||
== Notes and Trivia == | |||
== | * After hitting a creature with the {{rare|Shattered Flail}}, the wielder gains '''Yeenoghu's Gift''' for 6 turns. For the duration, they must succeed a {{SavingThrow|WIS|dc=12}} at the end of any turn on which they do not hit an enemy, or go '''Mad''' for 1 turn. | ||
** As of Early Access Patch 9, the [[Saving Throw]] rolls made by the wielder of this weapon do not appear in the combat log until or unless one of them fails, which may lead one to mistakenly believe the weapon is less risky than it actually is. | |||
* While '''Mad''', the wielder is uncontrollably hostile to all nearby creatures, including allies, and will use any and all tools at their disposal to inflict harm. This could include using powerful [[Ammunition]] or [[Consumables]] from their inventory, casting high level [[Spell]]s, or [[Shove|shoving]] allies to their deaths. | |||
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