Editing Throw
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{{ up to date | 2023-10-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{ActionPage | {{ActionPage | ||
| summary = '''Throw''' is a common [[Action]] that allows the user to throw certain [[Weapon]]s, [[Consumables]], environmental objects, and even other creatures. | | summary = '''Throw''' is a common [[Action]] that allows the user to throw certain [[Weapon]]s, [[Consumables]], environmental objects, and even other creatures. | ||
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| cost = action | | cost = action | ||
| common = yes | | common = yes | ||
| damage = | | damage = Object (1~8){{note|See details for damage amount}} | ||
| damage type = | | damage type = Bludgeoning | ||
| attack roll = yes | | attack roll = yes | ||
| range m = 18 | | range m = 18 | ||
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* Damage: | * Damage: | ||
** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage | ** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage | ||
** For other objects and creatures, damage is determined by the weight{{note|name= | ** For other objects and creatures, damage is determined by the targets weight{{note|name=weight|This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking '''"Examine -> Detailed Info"''' and looking under '''"Weight: "'''.}} of the object being thrown: | ||
*** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1|Bludgeoning}} damage. | *** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1|Bludgeoning}} damage. | ||
*** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|1d4|Bludgeoning}} damage. | *** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|1d4|Bludgeoning}} damage. | ||
*** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage. | *** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage. | ||
* If the thrown object or creature is | * If the thrown object or creature is heavier than half the targets weight the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=weight}} | ||
* If the thrown object or creature is heavier | * If the thrown object or creature is heavier the targets weight the target will become {{cond|Prone}} (no saving throw).{{note|name=weight}} | ||
* | * Throwing a creature will apply {{Cond|prone}} to that thrown creature (no saving throw). | ||
| condition = Prone | | condition = Prone | ||
| condition duration = 1 | | condition duration = 1 | ||
| notes = | | notes = | ||
* A creature can throw items and other creatures weighing up to {{math|0.2\cdot\text{ | * A creature can throw items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Throw is {{weight|kg=64.8|lb=130}}. | ||
** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}). | ** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}). | ||
* Triggers {{SAI|Extra Attack}}. | * Triggers {{SAI|Extra Attack}}. |