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== Attacks and abilities == | == Attacks and abilities == | ||
{{ | {{TooltipBox|{{MdRarityItem|Trident of the Depths}}|image=Trident Faded.png|w=100 | ||
|{{DamageInfo|1d8+7|Piercing}} | |||
:+ {{DamageInfo|1d6|Cold}} | |||
* Attacks deal {{DamageText|1d8 + 3 + Strength Modifier|Piercing}} + {{DamageText|1d6|Cold}} damage. | |||
}} | |||
{{Feature box|Hiemal Strike}} | {{Feature box|name=Hiemal Strike | ||
|{{DamageInfo|1d8+7|Piercing}} | |||
:+ {{DamageInfo|1d6|Cold}} | |||
:+ {{DamageInfo|1d10|Cold}} | |||
* Pierce a creature with your frost-rimed trident, and {{cond|Chilled|Chill}} it. | |||
}} | |||
{{Feature box|Explosive Icicle}} | {{Feature box|name=Explosive Icicle | ||
|{{DamageInfo|3d8|Cold}} per icicle | |||
* Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact. | |||
}} | |||
{{Feature box|Healing Vapours}} | {{Feature box|name=Healing Vapours | ||
|{{DamageInfo|3d8|Healing|con}} | |||
:+ {{DamageInfo|3d8|Poison|con}} | |||
* Exude water vapour with your general elemental dampness, healing nearby creatures for {{DamageText|3d8|Healing}}. If you are {{cond|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} to nearby creatures. | |||
}} | |||
{{Feature box|Elemental Warp | {{Feature box|name=Elemental Warp | ||
|* Surrounded by silver mist, you teleport to an unoccupied space you can see. | |||
}} | |||
{{Feature box|name=Fly|link=Fly (Class Action) | |||
|* Fly to a target position | |||
}} | |||
== Notes == | == Notes == | ||
*If thrown into a water chasm, the Water Myrmidon will float back into safety. | *If thrown into a water chasm, the Water Myrmidon will float back into safety. |