Page values for "Phalar Aluve"

From Baldur's Gate 3 Wiki

"item_icon" values

1 row is stored for this page
FieldField typeAllowed valuesValue
rarityStringcommon · uncommon · rare · very rare · legendary · storyrare
iconFile
Longsword +1 Unfaded Icon.png
uidStringS_UND_SwordInStone_SwordReward

"weapons" values

1 row is stored for this page
FieldField typeAllowed valuesValue
nameStringPhalar Aluve
uidStringS_UND_SwordInStone_SwordReward
legacyStringinaccessible · unobtainable
imageFile
Longsword +1 Icon.png
controller_iconFile
Longsword +1 Unfaded.png
iconFile
Longsword +1 Unfaded Icon.png
descriptionWikitext

Phalar Aluve is a rare +1 Longsword that can be made to Shriek or Sing, granting nearby allies or enemies a bonus to Attack Rolls or damage or damage rolls, depending on the choice.

quoteWikitext

The drow inscription on this blade appears to have been recently carved. It translates to: 'Though I have to leave you, I will dance forever in Eilistraee's Light.'

categoryStringsimple · martialmartial
handednessStringone-handed · two-handed · versatileversatile
melee_or_rangedStringmelee · rangedmelee
typePageLongswords
rarityStringrare
rarity_orderInteger2
enchantmentString+1
damageString1d8 + 1
damage_typeStringPiercing · Slashing · BludgeoningSlashing
versatile_damageString1d10 +1
extra_damageString
extra_damage_typeString
extra_damage_2String
extra_damage_2_typeString
range_mString2.5
range_ftString8
finesseBooleanYes
heavyBooleanNo
lightBooleanNo
reachBooleanNo
thrownBooleanNo
cannot_dual_wieldBooleanNo
dippableBooleanYes
weight_kgString1.35
weight_lbString2.7
priceString250
passivesList of String, delimiter: ,
passives_main_handList of String, delimiter: ,
passives_off_handList of String, delimiter: ,
weapon_actionsList of String, delimiter: ,Lacerate Rush Attack Pommel Strike
special_weapon_actionsList of String, delimiter: ,
specialWikitext
where_to_findWikitext

This weapon can be found stabbed into a rock in the Underdark X: 116 Y: -192 and can be freed by passing either a:

  • DC 15 Strength check to yank it from the stone.
  • DC 15 Religion check to learn how to release the magic holding it in place.
  • Paladins can pass a DC 10 Religion check (with advantage) to consider what the appropriate ritual for releasing the sword is. If successful, a Paladin can perform the ritual or use their oath to prove their worth (DC 10 Charisma check).
  • Clerics of Eilistraee can release the sword without needing an ability check.
  • Spilling blood on the sword can also release the sword without an ability check (only with the Ritual Dagger).